Who the FUCK is buying a 50 inch curved monitor? At we at the stage in tech where innovation is just for faggots...

Who the FUCK is buying a 50 inch curved monitor? At we at the stage in tech where innovation is just for faggots, so we make everything HUGE++ ?

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That's like dual monitor setups that have been used for decades.
>NEW BAAD
>OLD GOOOD

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That's not bad. Think I'll order one.

I would buy one, just to have much bigger one screen workspace

In fact, it's literally two 27-inchers side by side, without bezels, and slightly angled towards you (1800R curvature).

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>1800R curvature
How curved is that actually?

>49 3840x1080
That’s just 2 16:9 27’’ 1080p monitors without border.

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Slightly. 1800R is 1800 millimetres, or 1,8 meters.
It means you'd make a circle 3,6 meters wide if you kept positioning these side-by-side around you. Plug the width of this monitor into formula (2*r*Pi) and you realize you need 18 fucking monitors to circle you fully with this meager curvature.

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>13" screen height
>49"
why

also
>The audio-synced Arena Lighting, located at the back of the CHG90 monitor, projects a dynamically pulsating lightshow to add extra atmosphere to your gameplay.
alright, now, I live effect lighting through work and I love doing cool shit with lights. i cringe hard at meme gaming led shit, but the only thing I can think here is: "for what purpose"

>$1849
Literally cheaper every where else.

Monitor with this curvature when?

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wtf is this

Yeah, it's really dumb, no gaps to place speakers in between so I can get my equilateral triangle

In an alternate reality where they for some reason didn't invent VR goggles, soon.
In our timeline when flexible displays reach maturity and don't wrinkle under stress. You won't get non-flexible with such curvature because shape won't allow them to ship thousands of those in one container like they do now.

Flexible is even better, you can set your own preferred curvature.

Plus, no games expect for good racing sims even support this type of cylindrical-like rendering needed for these displays. Everything is still stuck on rectilinear, that's why you have those insane distortions when you crank up the FOV in-game.

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Proper vs. improper rendering for angled or curved displays.

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270° is just a demonstration of extreme FOV without obvious distortion, one can of course set it to realistic value.

When LG sees there is demand? It'll cost you, though.

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That's retarded. No conventional games are designed around curved monitors. That's what vr is for.

Gamers, or people with more money than sense.

Although anything that wide is bordering on too wide, you'd have to be sitting kinda far away to really see everything anyway.

>Project Cars 2
>Assetto Corsa
>iRacing

Aaaand, that's about it.

If you don't game, you don't know. Match display coverage with in-game FOV and you're good to go.

55 inch 42:9 monitors when?

This.
No need to be afraid of TVs.

thee things have really bad quality control. the controller boards tend to break really easy

I wait for the 1440p version and buy one.
It is the same size as my 2 27" Dell that are next to each other.