>He didn't write an entire game in ASM
Noobs, all of you
He didn't write an entire game in ASM
unsurprisingly it's unplayable without emulation, because ASM is not portable
gg
Who needs portability when you make a comfy game like TTD
Impressive. Please do go on and post the source code for your game written entirely in Assembly.
>portable
why would I use inferior hardware and OS to what I already have?
EA representative here, are you interested in a job?
based
btfo
But isn't RCT in ASM and not TT?
won't make anything ever, except shitty Jow Forums posts.
***Assembly macros™, so basically C
nobody would write that in asm
You win 1 internet
Which asm compiler / IDE would you use nowadays for asm writing? Is FASM good?
This.
>ASM is not portable
>playable with emulation
look at this retard right here
A large part of my JIT runtime is written in assembly. What have you written in assembly?
This. This fucking shitty Chris Sawyer circle jerk needs to stop. You people are clinically retarded.
A non stupid frog post. Am I in an alternate reality?
pretty good game
no bloat
straight to the point
no bugs
open source too
>not making it a haiku
user, I am disappoint
>no bugs
it's okay to have dreams but at least make them realistic
I wasn't aware you could even interact with the Windows API without C code
>nobody would write that in asm
we got a genius here
circle round
begin the applause
you are literally retarded
the only two smart posts I've seen all day