Is my brand new GPU faulty?
Is my brand new GPU faulty?
Maybe
Put it in the oven then drop it on the ground to reseat it
obviously they're not sending their best
Probably just out of vRAM. Post your settings and GPU
This, resident evil 2 can use more than 8GB of vRAM on max settings.
RX580. Everything is maxed out, VRAM usage isn't maxed, at least from what I can tell and the Digital Foundry tells me that maxing out that setting should be fine as it's just caching? RX580 btw.
Using old drivers, played with new drivers for 2 hours prior to this and had no issues but then again this is the first time I've seen this zone. Slightly older drivers (not the one in OP) also had "no signal" crashing, wattman crashes and "rainbow" crashes with my screen turning into rainbow vomit and then crashing in another game.
I benched the latest drivers on Unigine Heaven for 3 hours with no issues, so I really have no idea if it's drivers or the GPU itself.
It can actually go over 20GB if you don't know what you're doing
Gonna run FurMark for 1 hour and I'll see what happens, if it was just this issue I'd think it was VRAM being maxed but coupled with all the other issues I listed on the prior drivers, I dunno. I did see artifacts in Far Cry 5 too on my old drivers.
>at least from what I can tell
How? And do you have chrome running? It also hogs vram.
>Everything is maxed out
Well that sure was specific. What resolution, texture settings, antialiasing?
Anyway, it doesn't look like hardware issue so GPU is fine.
Is it nvidia?
nvidia gpu are shit
Half Life 2 can use more than 20GB if you're autistic and have console access.
>How? And do you have chrome running? It also hogs vram.
AMD's monitoring thing, and I have 0.8GB VRAM use with Chrome, not much of a hog.
>Well that sure was specific. What resolution, texture settings, antialiasing?
2560x1080, AA is FXAA+TAA, high texture quality (highest setting), SSAO, only thing turned down really is volumetric lighting to medium.
Tested again, VRAM usage is sitting at 4.5GB with Chrome running, the highest texture quality settings and with FurMark running in the background as I forgot to close that. When the artifacting happened it also spread to the settings menu, not sure if that's normal.
Also the artifacting started happening when the dude hit the containers and all the shit started leaking, not sure if that's relevant.
>That artifacting
Ur already dead m8
>When the artifacting happened it also spread to the settings menu, not sure if that's normal.
Well, that's exactly what happens when you run out of vram. I guess the tool shows invalid values. Try lowering texture quality by 1-2 points and revisit the scene or something. There isn't much sense in using highest texture settings at 1080* resolutions anyway, it will probably look same if you lower it by 1 or 2 steps.
are you overclocking it?
Did do the scene again with no issues, but it seems like the VRAM usage keesp going up and up as it's now sitting at 5.5GB.
No, I did OC it a bit earlier but couldn't find a decent stable clock that was worthwhile so I kept it as default. No voltage changes were made, not that it would kill a GPU to begin.
It's not normal.
I should mention that I redid the scene with the latest drivers this time around.
Out of VRAM, either a faulty module on the card or something buggy. Try re-seating the card and see if you can re-create the problem in VRAM heavy benchmarks, if not probably RMA it if you just got it.
RTX ON
You've overclocked your vram. Tune it down.
I'd think I'd know if I had overclocked my VRAM.