>It's still objectively the best you can do if it's done properly.
It's not. With proper upscaling you will get an image that isn't blocky or blurry. Of course it's not magically going to have more detail, but the point is to remove the blockiness of the lower resolution without affecting everything else. Since you have 400% more pixels to work with upscaling filters don't really harm the image at all.
Nonblurry integer-ratio scaling
Many of us are waiting for this. It'll come soon 100%. In the meantime you have 'Losless Scaling' program on Steam or increase sharpness on your monitor/TV.
emulators can upscale the game image using nearest neighbor interpolation
OP wants to be able to output 1080p as 4K though. So it's not as if he wants to run his monitor at 1080p, as the monitor blurs the fuck out of it.
I'm concerned that it has been at least 4 years since people started raising this. Makes it seem unlikely that anyone with influence starts caring soon.
i havent seen a game that doesnt let you change the resolution
Outputting a game at 1080p on a 4k display still almost always results in a bilinear blur though, even though you could just make 1 pixel into 4 and fit the image perfectly. I think that's what OP is looking for here.
well you change the game resolution to 4k so it doesnt blur
if you just want to upscale lower res images why are you even buying a hi res monitor
High PPI is important for text and GUI elements. It doesn't add much to video games, video, or photos. 120fps+ is more important than 4k for vidya.
It's been much more than that. But these things just happen. There are a bunch of things I thought I'd never see, like multi-millionaires simultaneous multi-projection, slider for rendering at lower resolution but keeping the UI at full resolution, such a large VR support, frame interpolation option on almost every TV, ULMB techniques almost everywhere...