Upcoming HTC Vive Pro Eye will feature eye tracking

>upcoming HTC Vive Pro Eye will feature eye tracking
>allows gaze-based UI navigation and assistance
>allows eye expressions in social VR softwares
>allows fucking dynamic foliated rendering which will save significant amount of processing power and also create a more realistic image
>probably gonna cost more than a used ‘98 Corolla tho

Is Oculus finished?

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Wasn't it dead when rhey found out it was using stolen code, or something like that. I know Facebook bought them out, but I don't see why they try to get new innovations when HTC and steam are molesting them so hard they'll remain unmolested by any other for along time

They almost died the moment the thought it was a good idea to require their tracking cameras to be connected with USB in addition. Just creates alot of unnecessary cable clutter

Once the Knuckles controllers come out, there will literally be no point in buying the rift

Chinks>Jews

Based. Fuck z*ckerberg.

If only 50% of the leaks about Valves in house VR shit is true literally anything else will be finished and bankrupt.

youtu.be/ijLGzhKnRw8

Foveated rendering requires an extremely high refresh rate screen and direct support from applications depending on the implementation. Vive Pro Eye doesn't have the former and the latter isn't going to appear overnight because HTC shat out yet another overpriced enterprise/"prosumer" vive model.

This, anyone cheering for HTC is a retard or never owned a vive.

>HTC VR products =/= Steam
The absolute state of Oculuslets

I was waiting for this since I first heard about vr.
With foveated rendering full raytracing (ie. no rasterization at all) is possible even today.

this is amazing lmao

KEK

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Read up on Valves in house VR shit before you do the needful again. Valves in house VR is years ahead of anything currently on the market including the HTC Pro shit.

I'll wait until it comes out. I hated previous (non vr) iterations of eye tracking, so it's something that I have to try before I buy.
Next gen vr will probably be when I go all in though, and can't wait until the new hardware comes out.

He's making a good point.

nope, Valves VR with be equal to Vive Pro resolution.

I just want knuckles to come out so I can finally fucking use my Vive again. The track pad broke on the wand and I don't want to pay HTC for a new one because the design sucks and it'd just break again.

Valve don't ship, they just collect profit and roll around in money, I am sure they have a amazing VR lab but its just the private play ground for a rich asshole, call me when they ship a product again.

The vive is a big heavy piece of shit, as is the oculus.
Anybody buying these things are the definition of a man child.

Oculus doesn't even want to compete with Valve or HTC anymore. Their next Rift headset is going to compete with WMR and be cheap like $200. They basically fired the last CEO because he wouldn't budge on his version that would compete on the high end.

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I need a VR set by April to play the Spice and Wolf waifu simulator I paid good money for. Should I wait for Valve or just get a base Vive?

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Well if nothing comes out of GDC then we probably won't get a Valve package by April. For Spice and Wolf I'd get the Odyssey+ then upgrade to Knuckles later. You can use Lighthouse tracking for controllers with WMR.

I should mention I'm running Linux so hardware explicitely supported by SteamVR and Proton is necessary. WMR and Oculus are totally out as far as I'm concerned.

Wait for Valve.

Why don't they just mount cameras facing back or am I not understanding that half sphere? It looks it still only covers up to the front of your body and over your head.

All we need are 8k per eye, eye tracking with variable focus, and foviated rendering. What else is there? Seems simple enough to me.

Probably a mixture of cost and ergonomics. They're only going this route because it's cheap. The saw the success of Go and cheap shit like WMR cause people can't tell the difference anyway. Also they know their outside in tracking is garbage compared to Lighthouse.

Nintendo Powerglove support

Not to mention ultra low latency wireless if you want to use VR for those meme gaymen, proper finger and hand tracking, the list goes on.

>proper finger and hand tracking
Literally fringe features, you might as well say full body gimp suit so you can feel your ass getting fucked by a bbc you fag.

If your head can't support 470 grams of evenly distributed weight, the manchild may be you. Children wear sports helmets four times as heavy.

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Have you tried it? It's really good for porn.

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VR as a whole is finished because it was just a meme gimmick fad.

>continues to exist and improve
3d was a fad
vr is the future

OCULUS BTFO

fuck, my sides

Whats some good vr games?
i played lucky's tale and really liked the 3d platforming in vr, but it doesn't play nice with vive wands because its a oculus exclusive

I could play 3d platformers such as Mario just fine without VR

bing bing wahoo!!!

>Linux VR
I'm glad I'm not the only one this fucking insane.

its really cool in vr

>bing bing wahoo!!!
Fuck off m8

I'll eventually switch to linux, knowing vr is supported is good to know

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I'm more excited for the Cosmos.

They basically made a more premium WMR headset

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I don't see why this has to be in VR. Mind explain what difference it makes?

it's easier to forget you exist outside of the game

I've been messing with a Vive for a few days. It seems to run fine on Manjaro KDE but I've only really tested Valve's demo stuff and The Talos Principle. I'll try Skyrim tonight.

That being said any marginal differences will be lost on me since I don't have Windows to compare to.

I want skyrim vr but i really can't justify buying the game again

I'm so glad I held off buying it until now.

Wow it all makes sense now.

FYI you need 1000dpi for actual nice VR. We dont have that shit ready yet but it is coming in the next 5 years. Unfortunately it will be as expensive as ultra-binned i9's

>ultra binned i9's
top bin 9900k is only $900

The Cosmos will supposedly have the best screen

how the fuck does that work? why not the new vive pro?

gay

8K at the panel size in current HMDs would be over 1000dpi.

You mean PPI? 8k on a 4-5" screen for one eye would be nearly 2000 ppi. 1000ppi would be a mere 4k per eye, which we already have in the 8k Pimax

Does inside out tracking drift more than using lighthouses? I assume it would be less reliable because of the higher signal to noise ratio.

>Is Oculus finished?
No, of course they're working on the same tech.

As long as you have a well lit room it works fine. As far as controllers are as long as it's in view it's very similar to how Oculus tracks. But because of the limitations of being front facing cameras there's going to be tracking loss.

The biggest problem I find with inside out tracking isn't that you lose tracking when you move your hands behind you but when you have your hands too close to the headset. It's a big problem for games where you want to aim down sights.

There's a leap from Valve prototyping cool shit and HTC's ability to manufacturing them in large quantities, at a reasonable cost. Their second light lighthouse was basically simplifying the parts to bring costs down.

While all that develops, light field displays is going to blow it all away when it becomes available to consumer within the next decade.
A light field display demo from a startup be CERN engineers. Looks more promising that Magic Leap's vaporware.
youtube.com/watch?v=vRzswng1-ZQ

I think the Japs might be better jews than jews are.

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Man, the absolute state of uninformed anons on Jow Forums. Unironically Reddit is actually better for VR discussion. I hope you guys educate yourselves better next time. I would try responding to all the posts in here, but I'm too lazy to do such a thing, so my apologies.

Light fields are really cool and display systems that basically achieve something like that will definitely either compete with traditional displays with fixed focus, or use those same displays in conjunction with other technology like spatial light modulators to produce the light field. The timeline is definitely uncertain though, but 10 years isn't too bad of a bet. There are still a lot of challenges to solve to get something that's practically, in terms of HMD use-cases, the same result, let alone to produce a true, full light field that isn't an approximation, but I think we'll get there soon enough.

One possible chance we have, I think, is in varifocal displays. There is basically no research I can find currently on how good or bad varifocal plus good eye tracking and rendered defocus blur is. Assuming we get mostly perfect consumer eye tracking within 5 years, which I think is probable (no current eye tracker meets consumer standards IMO, and not going to go into detail on that right now sorry), then we could get a varifocal headset first. So there are two or three cases that I've worked out where the user would be able to force the system to not work properly, but under normal operation for people with two perfectly working eyes, I don't see anything that would actually differentiate this experience versus the equivalent with true light fields, based on my knowledge of eyes and light. In the end, what we'd perceive should theoretically be just as good.

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Top kek

Being able to walk around.

>oculus finished.

HTC is finished, their phone palette got crushed by Huawei and VR is neat an all but they're not earning any money with it.
VR HMDs are fucking expensive to develop and the parts/manufacuring is also pricey. Even with the high product price, I don't think they break even.

Oculus on the other hand is backed by a company where these rules do not apply. Marc Succ is crazy for VR so Oculus gets a never ending money stream out of Facebooks infinite assets.

No one can tell the future of VR but it's likely that Oculus will be the last fuck standing.

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VR makes everything better.
While you'd hardly pay attention to the game on screen, in VR you get inside the environment, it surrounds you with realistic depth and scale, and you can't help but marvel at the game world. No 8k TV will even replicate that

>VR as a whole is finished because it was just a meme gimmick fad.
i'm pretty sure people were saying same dumb shit about the first generation of gpus with 3d acceleration in late 90s
and look where we are now 20 years later

>let make something expensive with no games, and people barely bought, more expensive I'm sure that will work.

Pls, nobody really wants to walk around in VR.
Even standing gets tiring after 1 hour, imagine walking/sprinting to another town in Skyrim. Fuck that

Honestly? I think that in the future people will welcome the physical exercise. Think about it. For over a hundred thousand years of human evolution, man has had to move a lot. If a human being wanted to eat he had to catch or find food. That continued up to the 20th Century. Being active was advantageous. Even today, children who haven't been conditioned to sit on their ass LOVE to run around and play. They love to climb and jump and run. Humans love to move. It's one of the reasons why various forms of exercise are so popular. That sort of evolutionary programing doesn't go away over a dozen or so generations.

I envision a future where humans move a lot more, where VR turns the average gamer into a fairly fit fellow. At least until we develop brain to machine interfaces and massive sections of our population, including the elderly and NEETs, voluntarily enter the matrix to live digital lives of absolute pleasure and reduce the resource cost of their existence.

fat people problems lol

>t. zucc

nice.
vr porn looking good these days.

Big roomscale full body dodging and shooting is the greatest shit ever.
You're just a fat fuck.

VR is a dead meme

Accounting
In Death
Rec Room Lasertag
A Chair in a Room
The Exocist legion
DoomVFR (if you have a roomscale setup)
Virtual Virtual Reality

+ other non game apps like google earth vr (its mindblowing. Gave me chills to walk through a place I was many years ago) or VR CAD (gravity sketch) or webVR based content