What happened to VR? Nobody talks about it anymore.
What happened to VR? Nobody talks about it anymore
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I often see threads about. Just now I'm seeing one.
Nothing? Same shit as always.
VR has been like this for 30 years now.
anime and porn ruined it
Wanna get into the VR meme, but it'll have to wait for now. Is there anything new and exciting around the corner?
It was another 3DTV overhyped hope by investors doomed to be niche because it's inherently antisocial and strange looking and the technology available to consumers simply hasn't evolved in a meaningful sense.
When the helmets are lighter, offer eye-tracking and they have managed to figure out a decent input scheme maybe it will have somewhat broader appeal but it will never be mainstream because it still looks fucking creepy and the space requirements aren't going away. It also will probably continue to cause simulator sickness in many people, as well.
2015 ended and 2016 started where Trump was running and that branch lost all interest instantly. Actually everything techwise stopped cos media outlets make more monies being gossip sites
Got a vr headset from Walmart for 45 dollars with a 20 dollar steam giftcard
What the hell are you talking about, user. The only people I see using VR are complete normies.
My favorite youtube channels are VRchat montages where the uploader larps as a girl and plays up their voice, and they're friends with other channels that do the same thing and they do collabs and even voice tutorials on how to sound like a girl.
Normie gamers, maybe, but not normies as a whole nor is it seeing heavy usage figures from the suckers who bought into it.
Remember when everyone bought TVs with 3D-functionality and glasses? People bought it, used it once and then never again. I would say it's quite the same case with VR.
Valve is about to save us
I use my Vive everyday
everybody is busy watching vr porn
Imagine being so retarded that you compare vr to 3D glasses.
I'm comparing it as a fad/dust collector
it's a a meme
a fad is something that ended.
VR is steadily growing with the same 4 base consumer headset types from 3 years ago. Next gen comping up soon will boost the consumer adoption. Especially with standalones like oculus quest.
VR is not doing bad but we cool kids are waiting for the next gen.
There have been demos of foveated rendering, so things are progressing.
We need 4k per eye even if we won't run the full resolution, at least to avoid screen door effect. Ideally 120hz+ panels.
Even with foveated renderer there'll be a need of a suitable GPU. Not sure if we're there yet, but I feel like we're getting closer.
TVs are a different case though because content had to be released specifically to work with 3D glasses, and only some content ever was. Whereas with computer 3D technology any piece of software is potentially compatible if the drivers are aggressive enough at injection
For example Nvidia 3D Vision seems dead, but I'm this close to buying a 3D Vision ready monitor and a kit because there's a dedicated community adding or fine-tuning support to a slowly but steadily growing list of games now encompassing roughly 800 titles spanning decades all the way back to GZDoom.
I own a Rift. I think the technology is actually pretty good, the headset is surprisingly light and comfortable and the hand controllers work very well. The problem is the lack of good software/games and also just hassles that will always be issues with VR in general, like the need to move my shit around so I have enough space to play stuff.
It needs a lot of juice and vRAM for it be attractive which nobody is willing to pay for. So naturally the only solution to the problem is to incorporate N64/half-life 2 tier graphics and the fastest possible shadows/lighting/FX which pushes even more people away. Ideally due to how close people can get to objects in VR environments you want more than 8GB of vRAM and massive poly count meshes to avoid cardboard visuals. This isn't possible on the average consumer hardware.
Even after all this has been taken into account said environments still won't feel real due to crude lighting/shadows. Global illumination of things like nvidia's RTX is the closest that comes to realistic lighting/shadows but in the end it's just blurry 1-3 SPP ray tracing (true RT uses up to 1 million SPP).
>What happened to VR? Nobody talks about it anymore.
It is normal for any hype
>Valve
I think this is being made by that Brandon guy who worked with Freddie Wong. Valve's only contribution is probably as a distributor through Steam and inspiration with the Half Life games.
I told you spergs, AR was the future. You didn't believe me.
Enjoy your 700 dollar idiot headsets.
I talk about VR every day. I think about how with a standard widespread adoption, we could have VR classrooms where the concepts like maths and science could be fully visualized and experienced without having to just write it out on a paper. It would be much easier to learn and understand fractions if all your work material was visual. I can't wait for more educational uses.
AR is even more restrictive than VR.
there's nothing you can do for visualizing those subjects with VR that you can't do with a simple 2D screen
a cheaper oculus headset it seems
AR is perfect for your run of the mill consumer. Imagine having full HUD on some form of headset that will give you stats about your health/money/messages/whatever for personal use, or something equivalent for business use like if your working with machinery stats about the machine or call queue if you're working in call center or whatever, or stock info if you're walking the floor at the stock exchange.
VR already existed in the 50s, interdimensional child molesters traded the technology with us for a few baby fetuses to harvest for their organs
There is though, because a screen is small, a big screen takes a lot of space. A small screen isnt immersive. With a headset you can change the entire room into the ocean when talking about aquatic species. Or when you're presented with a visual question like "you have 10 mercedes" etc you can have all the visuals in the room with you. You can also look at things from different angles. How much more interesting would finding out the area of a triangle be when that triangle is the area of a big garden that you can actually walk around in. It would be so much more engaging.
youtube.com
the demo is a little bit cringey (not as bad as that girl and her dog skittles), but it looks pretty damned cool.
Nigga what. Not even counting the huge applications for learning history or some passages being acted, throwing some surfaces in 3D space would be amazing for visualizing. Concepts that deal with multidimentional calculus, i.e. a fuckload of areas, could see theorems being explained in a much easier fashion.
Exactly what im saying too. A lot of learning difficulty comes from conceptulization. Some stuff is so much easier with a visual aid. Since math is a language. Learning that language through live environments and demonstrations will make it much easier to understand. Its like in science class where they bring out the baking soda and show you what the reaction looks like. Simply describing it doesnt keep you engaged, but the activity does.
People are constantly making threads about it on /v/.
This is clearly a Japanese comic you're supposed to read from right to left.
I don't care about the 4k screen meme at all. Give me the samsung odyssey+ with ~200 degree FOV.
Cmon Samsung what are you waiting for?
bruh
why is he putting trash on his face though?
>ruined it
Quite the opposite
What about Knuckles?
>With a headset you can change the entire room into the ocean
Children aren't fucking retarded
You can show a movie of an ocean and convey the same point
>Valve
>Saving gamers
They'll just put the nail in vr's coffin.
Has i5 occurred to you fucjs that most people don't even have a desktop, let alone a dedicated GPU these days? VR either has to work with a fucking macbook or better yet a phone or it will not catch on.
google glasses were a failure though
>Steadily growing since the 50's.
It's still a few decades too early for me to be truly immersive, and enjoyable at an affordable price. VR really needs more than a headset for it to be more than a meme.
Those weren't ar. They were just spyglasses, but everyone knew what you were wearing.
VR is slowly taking off.
HTC Vive owner here with full body tracking.
VR is still in the early stages of mainsteam adoption. Real VR requires a powerful PC, the software that runs VR is buggy and prone to crashing, and the hardware has quirks that compound on top of the software glitches. To top it off, the current leading company in the VR space (HTC) has terrible customer support, and is ignoring competition while releasing minor updates/revisions as a new holy grail "PRO" level product (Vive PRO vs VIVE.)
PiMax is a disruptor in the space, one which HTC is currently ignoring, at least publicly. PiMax has a high-res high field of view head mounted display that is setting the baseline for future PC VR.
As the hardware and software slowly mature, more and more games will be released VR capable.
Depends on how you measure failure. I can tell you I saw more normies wearing those than I've known to use VR.
For a 1st sprint, it could be considered a success. VR has been around for quite awhile, and there yet to be mass adoption, even with the likes of Nintendo trying to push it back in the mid nineties.
VR will become mainstream around the time you can realistically replace a good monitor with a VR headset the same way you can replace speakers with headphones. Not before. This requires comfort and resolution to go up and prices to come down. It will be a while.
People realized VR is a novelty meme, not an unironic replacement for a monitor.
There's nothing comfy about strapping nerdvision goggles on your face and flailing around like a retard to play a game or watch shit.
>VR is still in the early stages of mainsteam adoption.
Yea I remember all the other times that VR was supposed to take off.
It's not going anywhere unless someone invents a full body pod that can control the feeling of gravity, speed, and fuck with human sensory.
We don’t know what else to do with it, other than shitty VR games and 360-degree rollercoaster videos on YouTube.
Because it cures depression.
how is this bitch not dead
The difference between then and now is that we have several companies making HMDs with many companies making cross-platform games, something that has never happaned with previous VR.
I've seen a few people around the net using it for 3D modelling, anyone have experience with it for that?
It's a gimmick
the only non-gimmick use is cockpit training
Cloud VR is the future
5g has very low latency
>full body tracking
Why? For VRchat? Do you have the wireless adapter too?
Yeah, there are a few good VR modeling tools out there. They're still primitive compared to the flat programs, but you can still export the scene and open it in another tool to touch it up or remesh or whatever, or import from a flat tool to do the same. The main draw is being able to actually see what you're working on in 3D, look around, and manipulate it with your actual hands.
Oculus medium is a sculpting tool a la zbrush. Google blocks is mesh-based. Microsoft maquette is a sort of prototyping tool, more like for sketching out UIs or environments. Oculus Quill and google tilt brush are a sort of 3d art tools, in that they don't really make solid meshes for export, but scenes made out of brush strokes. There's also masterpieceVR which apparently does good solid modeling, but I've never tried it.
>5g has very low latency
Not lower than wired internet.
Will 5G boil my brain?
That's Brandon, not Valve you dumb fuck. Lookup BrandonJLA if you want to see whos making it...
Not modeling itself, but renders look great in VR.
Imagine being this autistic
LOL.
You need 60GHz 4.6Gbps for wireless VR. That requirement only goes up as the resolution does.
If I still had my desktop you can bet your ass I would still be using whatever 3D games still work. That shit was absolutely insane and being an owner of both 3d and vr I would easily give 3d the gold medal. The only reason why it didn't catch on is the price. Not everyone can afford an extra $400 for a 3d compatible monitor and glasses and shit. Not everyone can afford 200-600 for a vr headset. The technology exists but it's not cheap.
>AR was the future.
Yeah, 50 years in the future maybe. VR is consumer ready now. All they need to do is to double the panel resolution and add eye tracked foveated rendering.
What is PiMax doing nowadays? I remember they had issues with the 8K at some point, have they properly released it to commercial availability yet?
VR is a placeholder for a complete virtualization. We are currently in an era where the internet is vital to our lives, next era is going to be with VR. Soon we will be literally living in a computer.
ahem
>Soon we will be literally living in a computer.
>implying we aren't already
Vr and 3dtv went hand in hand stepping into hell forever.
I really want to buy a headset but I hate the current state.
Bad customer support by manufacturers
Platform exclusivity (even if there is work arounds)
I'd need to upgrade my computer to get the best experience, I'd also need windows 10
I'd need to dedicate a room to getting the most out of roomscale.
Need to get contacts
I've tried it and really enjoyed it but theres too many hangups currently. Its unfortunate because it needs early adopters and support from the userbase but I can't justify all that effort yet without some "killer" program
It's shit. We had head tracking with limited latency in the 90s. No once cares. No amount of handing people more of the same shit they don't care about is going to make it good.
I had a VR headset and gloves on and a motion simulating "magic carpet" in disneyland in 1994. The technologies' progress is pathetic.
Because you're either sitting on your ass in a chair while your character is standing up and running around or you're standing up trying not to run around and step on the cat while giving your toddler a knee in the face
I know we're not because there is no way a virtual simulation would let me be this depressed and unhappy.
Its bullshit.
Consciousness-Computer interface when
After you've already died of old age.
turds.
Nice try. You suck at language.
Most hardware manufacturers that haven't gone all-in on VR are wrapping up their hardware support and looking for the next big thing. That isn't to say there is much of a next big thing with streaming holding back the need for higher resolution screens.
This generation of VR was a lot better than the stuff from the 90's (not to crap on it, the VFX-1 was an amazing piece well ahead of its time), but that isn't saying much. Viewer issues like screen door and motion sickness are still around. Computing requirements are still obnoxiously high. There is still a lack of standardized APIs and software still needs to put in a lot of extra work in order to support it. In other words: most of the problems with VR from the 90's haven't gone anywhere.
Still, the Oculus Go is an amazing set of porn goggles for the price.
>vr
>antisocial
>strange looking
You've never walked into a room of people fixated on a glowing box in the corner then? TV is fucking strange looking and makes people antisocial all on its own.
>Viewer issues like screen door
Screen door effect is mostly a 'luxury' issue I think. It doesn't look great but it doesn't really prevent any type of game from running on current hardware. It'll be nice to get rid of it and to have sharp interfaces with smaller fonts, but headsets the way they are now don't really prevent you from playing any genre because of their screens.
>Computing requirements are still obnoxiously high.
They really aren't. Minimum requirements for VR targeted games is around RX 570/580 tier on PC. You won't be able to play absolutely everything, but the point is even if you have a gaming PC on the low end part of the mainstream segment you'll still get a lot of VR games to run just fine. It's not like you need an absolute monster to even get going.
People aim for 1080p 144FPS or 1440p 144FPS, those are both more demanding than the entry level for VR.
VR is still fun. But until Gen 2 comes out there won't be much new hardware or buzz around it.
VR isn't talked about anymore because it is a meme gimmick fad that is already over.
It doesn't have to be truly immersive to be good. It just has to be more immersive than flat gaming. And it is. I can't go back to 2D despite the hit in graphical fidelity.
>Oculus has two new headsets on the horizon
>HP has a new headset on the horizon
>Pimax finally producing units
>Samsung recently released new headset, an improvement of their previous one
>numerous pro-level headsets came out or in development for business uses
>HTC coming out with new headset
>multiple companies developing microdisplays specifically for VR
you're a fool
Micro led displays are just starting to come into their own. Expect 4k each eye in late 2019 early 2020.
Why didn't this happen with 3DTV? Because is a fool.
Because they're not even in the same fucking league. 3DTV is like "oh this is pretty neat". A good VR headset is "holy fuck, this is mindblowing".
>jojosh
my nigga
Evidence? I don't think we're anywhere near microled displays being consumer ready, and we're 5-10 years away from small enough dot pitch for retina screens and VR.
in order for VR to really take off. It'll require advanced AI designing the complexities required to hook the masses.
No one atm is going to invest the graphical time required to truly energize this product line. Hence it awaits advanced AI as its major content creator.
However do note NASA has been using VR tech since the mid 80's! Their vastly ahead of the game.
Not that guy but I can attest to vr porn and lewd games being trash. They are cool the first few times as a novelty but it's just too much of a hassle just to get your rocks off not to mention for the games you still have to control shit with the waggle sticks strapped to your wrists while you are trying to jack off. Just not worth it atm.
>I talk about VR everyday
>VR
>hey mom VR!!!
>Miss Aberdeen, VRRRR!!!!