Why aren't you using Godot Jow Forums?

Supports real languages like C++
Supports meme languages like C#
2d/3d both work great
FOSS
No subscriptions
Efficient and small
Why are you using dogshit botnets like unity and unreal

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Other urls found in this thread:

godotengine.org/article/dlscript-here
godotwild.com
twitter.com/reduzio/status/1040672074707218432?lang=en
docs.godotengine.org/en/3.0/tutorials/viewports/viewports.html
docs.godotengine.org/en/3.0/tutorials/io/encrypting_save_games.html
github.com/godotengine/godot-docs
github.com/godotengine/godot
twitter.com/SFWRedditVideos

But user, I already am.

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The logo looks like it's made for kids or can only produce things made for children

Because you can just buy all your assets and asset flip for unity and unreal
There's really no other reason other than "its what I know"

>The logo looks like it's made for kids or can only produce things made for children
what are vidya though? kek

Unlike the EPIC GAMES engine

based

This is what is wrong with the gaming industry

godot is a friemd :)

afaik c++ is only if you want to hack the engine for yourself you can't actually use like ue4 for example

Nah when you make a script you can choose between GDScript (basically python) or Nativescript, which can be anything. I use it with C++ and it does well.

godotengine.org/article/dlscript-here

Yes but does it have visual scripting for retards like me?

I would if you could set the 3D camera environment background as a texture. I'm making a 2.5D game and I can't seem to figure out how to make a scalable 2D background behind my models without this.

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because I don't need to use a engine.

and?

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something like unreals yeah
cant say its any good because i dont use it though

thought about using a skybox?

>C++, C#
Call me when it uses LISP or Haskell

I am using it. I've also made money with it, donated to their patreon and contributed code upstream. If you want an easy way to get involved with the community, join the monthly godot wild jam: godotwild.com

bindings for Haskell are out there user.

I just need a static 2D image, my camera doesn't rotate so I don't think a skybox is the answer. Pic related is Unity, I really want to switch to Godot but this one thing is holding me back.

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Doesn't change the fact it's why indie devs use what they use.

Yes but they abandoned development of it the split second 3.0 got released. All they wanted was a bullet point on their features list, not usable features.

This some Kirby's dream course shit?

yep.

twitter.com/reduzio/status/1040672074707218432?lang=en
Because I don't support tranny software.

But video games are for children? What a stupid post, lmao

what have you made money with user? link to some of your work?

use a texturerect with the background image and a viewportcontainer with the whole 3d scene inside it
docs.godotengine.org/en/3.0/tutorials/viewports/viewports.html

what does any of that have to do with trannies?
also if you know anything about godot's networking, "master/slave" wasn't even accurate because what it meant was that entities were being syncronized from another network peer, not that a peer had strict authority over all the others

>t. gender-malcontent

still not seeing what you mean by that

Thanks I got it working following your instructions, I tried something similar to this before but I guess I was doing it wrong.

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docs.godotengine.org/en/3.0/tutorials/io/encrypting_save_games.html
This is some high quality documentation. Great job, open source.

Because I still can't make myself start making vidya

>Encrypting save games
>Why?
>Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to ke,ep the gears of this rotten society on track.
Yikes

Documentation is somehow worse than Unreal.

It's written by a french socialist.

Being retarded in some ways doesn't preclude you from writing good documentation.

what the absolute fuck this is real?
HAHAHAHAHA

Fuck. My grandad actually did escape from a nazi camp when he was a teenager and then from gulag that was prepared for nazi camp survivors. I actually feel offended how a tumblr WHITE middle class woman that is a sjw from boredom of her pointless life can be insensitive to issues of "camps". Also there's "camp" culture in usa is a lgbt thing she is appropriating. Shows how ignorant sjws are.

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>muh good faith
>discussion on twitter
>the censorship platform
makes me want to reeee so hard

WOKE

twitter is the biggest platform of online hate.

no talent

multi lang scripting is a meme even unity gave up on that

The documentation is written by volunteers. If you see something that needs improving your pull request is welcome.
github.com/godotengine/godot-docs

That would require me being intimately aware with it and I can't be arsed to familiarize myself with an undersupported and underdocumented game engine.

Name reminds me of "Waiting for Godot." In an industry where speed is paramount, it seems a curious choice to name your stuff after someone who takes his sweet time getting places.

Assuming they knew of the play to begin with - fucking philistines.

well yeah, it's a fucking game engine.

I prefer things I can hack. Godot is more of a “look at these shiny features and how easy it looks” engine but then when you’ve got to do shit that’s not on the roadmap all that fancy shit just hinders you.

Wrong, its scripting language and node system are designed to be general-purpose and easily expandable, it doesn't make assumptions about what you want to make.

You don't need to know anything about it to fix a typo. Even writing tutorials is easy, figure out how to do something and then write it down. I find the engine code is pretty well organized and easy to read for C++.

They named it that on purpose because it's impossible to ever make a 'finished' game engine.

WHEN I CLICK NEW PROJECT NOTHING POPS UP

occlusion culling

I don't understand it. Why wouldn't I just use OpenGL?

OpenGL is a graphics library, not a game engine.

stop asking for that and donate to the patreon goy

>I prefer things I can hack
github.com/godotengine/godot

coming in the next release but you can easily do stuff the old way by grouping things together and unloading them based on camera position

no... opengl is an api specification, mostly related to drawing prmitives like triangles and lines aswell as uploading vertex data and programs to gpu-visible memory

...so a graphics library. Do you know what the GL stands for?

its a tricky name, dont trust it

go to the docs channel in their discord and search for that link, read from there on

>"Let's go."
"We can't."
>"Why not?"
"We're waiting for Godot. It hasn't updated yet."

>Supports meme languages like C#
Last I checked, you still cannot compile into C# and that is exactly why I don't use Godot.

Also, there is a severe lack of documentation.

What do you mean "compile into C#?", get Godot with mono support, it makes a Visual Studio C# project for you and then runs it using mono. I've been using exclusively C# for about 6 months now, no issues. So yeah get Godot Mono 3.0+, and choose C# when you are attaching scripts, shouldn't have any issues

>Why are you using dogshit botnets like unity and unreal
because it's industry standard even outside video games.
I can find a job or make my own company with unreal/unity, the same with godot is near impossible at the moment.
I didr a 2d scrawler game with it and it was ok, I want it to succeed but it's no where near production-ready for anything not side-project.

I don't use discord, could you elaborate?

You can use C# although it is apparently still buggy because the code was dumped on them by microsoft (I've never used it)
The documentation is written by volunteers, if you want to see it improve then please help out.

Unity and unreal are nonfree junk.

There are many companies making Godot games now although most of them are mobile and flash games because that is what the engine was focused on until recently.

But i am.
I'm not very fond of godotscript, but a man gotta do what it gotta do.
At least shader materials are neat af to write.

But is it good for beginners who have never programmed before?

It's basically python, but with a lot less to learn so yes.

>Unity and unreal are nonfree junk.
I agree some things can be enhanced but overall they're pretty solid.
you have access to unreal source code on github for free btw and if you have money you can access unity source code too.
Sure you still have to pay unity/epic but I find the business model fair enough for pretty much everyone (especially unreal, unity is more borderline).

You can also use cryengine which code is also on github or source engine.
I want godot to succeed but I don't think it's fair to use the botnet argument in game engines given how piss easy it is to remove it, if it even exists in the first place.

I'd argue yes overall. The development process consists more of putting components together on a visual interface rather than coding, and when the coding part comes in the scripting language they have is basically just python, so it's piss easy to learn.

Access to source code does not mean open source. There are lots of reasons why this distinction is important, not just botnets.

>can only produce things made for children
Of course you dolt, it creates vidya gaems.

That sounds incredibly tedious

Programming in Lua with love2d is incredibly comfy.
I would post pics of my pet game I'm making but I wan't to have something solid before I do.

For small levels it isn't. For larger levels you would need to roll your own vis anyway

>Access to source code does not mean open source
yes but it does not automagically make them shit.
>There are lots of reasons why this distinction is important, not just botnets.
yep but it does not really matter here, a game studio have to make money to survive, the engine creators take their share and own parts of the engine you use, it's in-between total proprietary and floss, I consider this business model ok.
unreal is also compatible with abandonware, it's good for archiving games.

>yes but it does not automagically make them shit
Yes it does. Nonfree software is unethical. Companies that don't behave ethically shouldn't survive. Godot developers also need to get paid, that's why they do crowd funding.

>Companies that don't behave ethically shouldn't survive.
give me one
protip: fsf is not a company and startups don't count (they're all scammy)
also I'm not fond of communism, I want to monetize my work as it should be and sharing it is MY and ONLY MY choice to make.

C# support is fucking borked, you asshole. Stop shilling Gdscript by saying that it "supports C#" when it is NOT READY for production. Eat shit.

Looks easy af to use, probably is compared to other similar programs. Still retarded enough not to understand how this nice looking shiit works.

What a way to fucking waste my time, assholes.
Tell me about how great godot is when the C# support actually works.

Godot 3d Renderer (left) vs Unity (right)

Yea i do wonder why people don't use it..

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i think you may just have extensive brain damage, i've literally been using it for months with no issues, try learning to follow instructions

try to run the glTF file in godot to see how it renders

duh?

I'm curious how well it runs this as well

smfh dis nigga b kiddin my ass out, bless

Red hat.
Opensource is not communism. It allows selling your work. In fact it would not be popular if you couldn't do this.

Because I'd rather write my own with friends. You understand, surely. You do have friends, don't you OP?

Graphics language

Do I have to write an essay about why capitalism is bad if I try to help?

cool! looks very interesting
thanks for the info OP!

How much of a time investment is learning a game engine?

years if you want to be good at it

How about just passable? Or just enough to see if an engine is good or not?

don't think about it too hard user

just start by doing the tutorial

make simple games