Oculus Quest

>full controller tracking with cameras, acceleration sensors and gyroscope
>no need for wall mounted IR sensors
>ease of use for mass market appeal
>only a snapdragon 835

Is a mobile processor enough for a dedicated VR device?

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>getting Zucked this hard.

No. Tracking without external cameras sucks, and you need a powerful PC to have graphics that don't look like ass, a shitty mobile processor won't cut it.
These mobile VR memes are just shitty gimmicks to appeal to normies who can't afford decent hardware
I wish Oculus would try to improve the Rift, their only headset that actually matters, since it has a bunch of problems and hasn't been upgraded in like 3 years.

t. rift owner

>Is a mobile processor enough for a dedicated VR device?
No. However, it's enough for a dedicated data collection device, which this thing is.

>can't be used with a PC
$400 porn machine lmao.

why would external cameras be any better than internal cameras

the tracking algorithms are literally the same

also, the oculus quest IS the next rift. they'll simply release a quest without any rendering hardware that directly connects to a virtual link output and call it a day.
the tracking, controllers and display of the quest are very good - it's only the processing power that's obviously bad

because it wouldn't need processing hardware or a battery, that version would be even lighter and more affordable (though you'll obviously require a pc)

I'm not sure why the quest isn't supporting this right out of the box actually. seems like a no brainer but carmack said something about wifi streaming, so maybe they'll release a box that emulates a rift via wifi streaming to the quest ... would be cool

Because when you're flailing your arms around to play beat saber or whatever your hands don't always have a line of sight to your face-mounted cameras. With well-positioned external cameras you can ensure your headset and hands are always visible to at least one of them. It's annoying, but for now external > internal tracking

occlusion is also a problem for external cameras. that's why you generally need at least 3 of them in strategically well places spots and even then you can get problems when crouching and such

the quest has 4 internal wide angle cameras that get nearly 360° vision

literally the only problem remaining is self occlusion, meaning something like putting one controller behind your back. but it seems they solved this by using pretty well coded algorithmic approximation based on accelometer and gyroscope data in the controllers. so when the headset looses track of the controller via cameras it still uses that data to get an idea where the controller is moving

this seems to work amazingly well - as many journalists reported during the last oculus connect convention. the dead and buried demo used a lot of behing the head grabs to change guns and such and no one reported having any problems

the tracking solution of the quest is literally the best so far - unless you get ridiculous with 6 or more externa cameras. but that's extrmely inconvinient - which is another huge point in favour of internal tracking: you don't need to setup any sensors, only scan your enviroment by spinning around a few times

(obviously internal tracking requires an enviroment with enough visua markers, it wouldn't work in a completely white room for example.but the amount of furniture and decorations people generally have is more than enough)

Yeah, when not bound by the thermal limitations of a 3mm pancake.

Basically this.
the oculus quests 835 is overclocked and cooled by an active fan inside the headset. While you shouldn't expect anything mindblowing, they had superhot running at their showcase event. That's the kind of experiences you can expect, plus most VR games are indie titles which shouldn't be too demanding anyway, most are just in need of dire optimization.

While the tracking from the headset to controllers might be an issue, the oculus quest will have 4 cameras covering a wide field of view.
Won't be as good as VR setups with base-stations, but definitely better than WMR headsets like the lenovo explorer.

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Here is an example from dead and buried, you can do a lot with good pre-baked lighting and optimization. Hell, Civilization 6 is running on phones at this point.

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all i want is beat saber, onward and pavlov on this

How shit are WMR for seated stuff? I want to nolife elite dangerous and eurotruck.

>Is a mobile processor enough for a dedicated VR device?
Nope, not for all games. If you want video or shit like Google Earth, I guess it probably is. Of course, you can get gimped shit for games as well, it's not like they absolutely won't run. You keep lowering quality and at some point it will run even on shit mobile hardware.

Camera tracking seems nice on the surface since it avoids the 'hassle' of setting up sensors/beacons in your room and it allows for portability. If portability is what you're after, then external sensors are out by default, but if you're going for a static set up at home then both Constellation and Lighthouse are clearly superior solutions in terms of how well they perform. Those systems, with proper placement, can essentially track no matter what position your hands are in relation to your face and I don't think they have any significant practical drawback. Yeah, they take a couple of hours to set up, but that's a one-time thing so it's hardly a disadvantage in my eyes, as long as you're not constantly moving your setup around.

Constellation used to throw shitloads of hissy fits about USB3 controllers and could be quite unstable as a result, especially if you wanted to run 3 sensors on USB3. That was a fairly significant disadvantage back in the day when it came out, but in the present 10Gbps USB controllers are fairly common and a single one of those ports (with a hub) can handle an entire Oculus setup with 3 sensors at full speed and the headset itself too, so you need 2 ports on your computer in practice (USB 10Gbps and HDMI) and will get perfect stability and performance.

Only VR headsets I'm interested in are cheaper PC VR headsets, why would I want a dedicated android device? To only view porn? Android VR is shit.

I don't think either of those have any motion controls at all. You put your headset on and use the same input method you'd use on a monitor, so I assume WMR would work perfectly fine. I don't have WMR or those games though, so I haven't tried the combo myself.

As long you use a wheel/keyboard/flightstick as input the wmr seem to be enough. If you‘re just buying them for the headtracking and porn they are a good option.

I don‘t think any of them can set the distance between the lenses though (and software solutions suck) so if your IPD (interpupillary distance) isn‘t average they aren‘t a good option.

What makes you think they will run on androidVR and not some costum software specifically made by oculus?

You really can't set IPD? I had no idea. I was kind of eyeing one for a resolution upgrade from my Rift on the cheap, but since I need to crank IPD all the way to the max I guess I'm not going to touch anything without physical IPD adjustment. How the fuck do they even 'align' it in software? Isn't the whole point to physically align the centers of the lenses with your eyes?

>Isn't the whole point to physically align the centers of the lenses with your eyes?

Yup, which is why software solutions simply don‘t work

That's certainly good to know, if I ever bought one I probably would've been severely disappointed considering my IPD.

It‘ll be a 400$ beat saber, porn and indie machine and that will be good enough for most people.

BOTNET

The samsung odyssey+ has the vive pro screen+ diffuser for $300 on sale, it's very likely the best headset for seated stuff.

The main draw of the quest won't be amazing graphics or tracking quality, it's going to be the fact you can just take it to a friend's house and show it off without dragging along a dedicated gaming pc and 2/3 external lighthouses/sensors and tripods. That alone is going to sell a a ot of headsets.

The main draw will be full on VR for a 400$ pricepoint without needing an extra 1k for a good gaming PC

This.

This is a complete VR system in the gaming console price range. When Christmas rolls around, little Timmy is going to ask for an Oculus instead of a PlayStation or Xbox, and his cucked dad will get it for him because he thinks buying him expensive toys will make up for the fact that he only has custody one weekend a month another man is raising his child and fucking his woman.

Maybe it will, though I for one wouldn't throw money on a VR headset because I can take it once to a friend's house.

Plan on getting one for my Boomer dad, he hasent had a new toy longer than I can remember. That's pretty much all it's good for.

It will actually have games worth playing on it‘s own like moss, superhot, beat saber, robo recall, dead and buried or sairento VR.

If it has a decent multiplayer game like Onward or Pavlov I‘m going to sell my vive, can‘t be bothered to drill base stations in my apartment again.
Also no cable

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Rec Room is basically confirmed and that has a good array of PVP modes

I WANT TO FUCK THAT RAT

I haven't had to drill anything in my VR room, I got 'creative' and just tied the sensors to the curtain rail. This seems entirely unappealing to me, having a small number of inferior multiplat versions of PC games is hardly a selling point.

I don't know why they keep using this game in demonstrations, it sucks and no one plays it.

Are you saying it is, to most people, dead and buried?

What is the best VR headset if you only plan to watch porn with it?

To track stuff and act as a controller and headset, sure. To play modern games, no. The best "game" on it is going to be a SteamVR streamer utility.

The oculus go is probably fine for just porn, but you could also just use your phone with something like google cardboard

Yeah figured as much, seems Ocolus Go is the most powerful device that doesn't require sensor placements. I'd like a PC advice, so nothing mobile only.

Oculus go is standalone though

Oculus Go cannot be connected to a PC. If you want something cheaper which works with a PC, you should probably look into WMR headsets.

If it can do this at a high framerate I'm certain with proper optimization anything is possible

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If you care about full body tracking and wireless for a fully immersive multiplayer sexual experience, vive. If you're fine with just a headset and hand controllers, rift, but rifts are currently not being restocked in most stores so they'll probably put out an updated version of the rift soon. Watch for news about that.