How do you make games, like good ones

How do you make games, like good ones

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money

I want to make a game. But I don't enjoy games anymore as much as I used to.
How do you make a game when you enjoy the engine programming more than the actual game programming?

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This hits too close man

Mood

make the engine and a way for someone to make a game from it, eg a platformer physics engine and let someone else make the levels and graphics

make porn game with carefull and complicated calculations about fertility and impregnation mechanics
yes i came from /d/

what is your fave thread in /d/?

no idea i am looking for some 3d stuff here and there

>start outlining the idea for my game
>it always ends up with romance choices as a mechanic

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gotta create an idea first, don't do what's been done, look at the world outside for your inspiration

>How do you make games, like good ones
Quickly pick most popular engine/framework without thinking and put all your thoughts and effort into actual game, NOT inventing own engine or engine hopping.

too late, switch between Unity and Unreal Engine constantly

>tfw desperate for a passion project but can't find motivation to start
I desire death
Death for me and for all things

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Make small things, for yourself, publish them, keep doing that so people notice you so you can eventually get a related job or join a team or something

Don't try to archive instant richness and glory

Also don't market your game just on the end of its development or it will propably fall into obscurity

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This way you won't achieve anything ever. Stick with one that you know better, or pick most popular one (for your type of game) if you don't know etiher well enough.

>have a passion project but no clue where to start
>would likely take years to complete
>no motivation since it would take so long
i like to imagine in some alternate universe im a master at assembly and can reverse engineer simcity 4 over the course of a year

Find someone who enjoys writing, worldbuilding and pixeling like me.
Then also find another artist and a level designer because one man can only do so much.

I know this isn't related with the thread, but, what is the best engine to start making some basic games?

>since it would take so long
There's also that horrible part where the more you plan, the less more you move the "good enough" milestone away. This rapes the motivation.
I have such grand plans for all the cool AI mechanics in my dream DF-like that I'm doomed even before I start.

You start by making comics, fanfics, drawings, 3d models, any of the easier pieces of a game are good starting points. Programming isnt important, graphics and performance dont really matter either. Plus those people can make way more money in any other job than game dev. Today indie games are mostly about emotionally bonding with vulnerable audiences. So if you can make someone cry with your drawing, you can probably make a game that makes someone cry too, and thats a recipe for successful sales, memes, and lots of cultural capital to use in your next more complicated game. Night in the woods, Undertale, Summertime Saga, Trials in tainted space, are good examples of devs making loads of money, good games, after lots of practice with previous games, and playing with intimate audience emotions.
>if you make a mod or cool gameplay idea its just gonna get ripped off by big studios so focus on the art and audience

>>v

>i came
i see what you did there

NEED FUNDING FOR THIS.
I'LL START THE LOGO

C with SDL2

Unity is solid for brainlets.
It has a component model that forces you to design everything as composition and not inheritance, which is great if you're a codelet who would otherwise shoot himself in the foot.

Don't try to go low level until you have a good idea of how to design things.
As someone who used C++ for a longer while, I can say with confidence that it's not a language you should start with, especially not when doing a project for fun rather than money.

C++ / SFML or Allegro
C# / MonoGame
Java / libgdx or LWJGL

Better poor than using a company engine.

Also, SDL2 and Cocos2d

Love2D / Lua might be good

Right where it hurts user
Fuck you

I just work on it when i feel like it. my game started as a finished story i made. biggest hurtle is keeping motivated and feeling like your game is shit.

things I learned:
>take criticism as ways to improve
>dont let people bring you down
>learn to write properly
>communities are helpful
>twine isnt programming.

Did I mention i code in twine?

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Made a typo this is the one that hurts
Still
Fuck you

not progamming or a game

so MUD and text based adventures with over 833 multiple paths isn't?

also i said it isn't coding but is what got me into making a 'game'.

I recently tried helping out a dude who made his porn game in twine.
One thing I learned about twine is that you should use javascript instead of "twinescript" whenever possible and just use twine to display the results.

also it requires Java PHP and html to code so will say it's programming.

no thats interactive fiction

and a visual novel or dating sim isnt a game?

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correct

make a dwarf fortress style game
implement as many features as you want and never play it

i call bias.

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that's unfair, dating sim kinda are games considering the better ones all have RPG elements.

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