Car car = malloc(sizeof(Car));
Car car = malloc(sizeof(Car));
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paiza.io
twitter.com
CarFactoryBean car = (CarFactoryBean) context.getBean("&fordranger");
Surely you mean
Car *car = malloc(sizeof(Car));
right?
>CarFactoryBean
typedef *shittingdicknipples Car
Car car = new Car;
const auto car = std::make_unique();
struct Girl *girl = malloc(sizeof(struct Boy));
(car (car (cdr Car)))
>Car *car = malloc(sizeof(*car));
This way you only have to update the type once, which is more maintainable and less prone to bugs.
this is invalid C++
$.ajax({
type: "POST",
url: "acme.org
data: {
vehicle_model: "ford_pinto",
},
success: function(data) {
addCar(data);
}
dataType: "json"
});
So? C++ is retarded, you shouldn't have to cast malloc/void *. Implicit conversion like C does is the right thing to do.
struct {
car car;
} memory;
Car c;
Auto
Error, cannot assign type Car* to type Car.
paiza.io
learn to code
What's the point of even having a type system it you're not going to make unsoundness explicit?
*car is a pointer to a car object and will always be 4 bytes big. what if the car struct occupies more than 4 bytes?
No, car is a pointer to a Car object. *car is the Car object so sizeof(*car) is the same as sizeof(Car).
In C++, wouldn't it just be better to do [spoiler]Car car = new Car[/code] ?
void* should implicitly convert to other pointer types. just another thing c++ fucks up
`let car = Car::new();`
python doesnt have this problem
auto car = Car::new();
Car *car = (car*)malloc(sizeof(car));
There is nothing wrong with this, change my mind.
Car car{};
>I came
>retarded noobprogrammers hating on master race C with their OK KID WE WILL HANDLE NASTY MEAN SCARY MEMORY OURSELVES YOU DONT HAVE TO DO SHIT IN EXCHANGE WE WILL BLOAT OURSELVES AND RUN SLOW AS SHIT
All pointer types should convert to each other and also (u)intptr_t then.