Car car = malloc(sizeof(Car));

Car car = malloc(sizeof(Car));

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CarFactoryBean car = (CarFactoryBean) context.getBean("&fordranger");

Surely you mean
Car *car = malloc(sizeof(Car));

right?

>CarFactoryBean

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typedef *shittingdicknipples Car

Car car = new Car;

const auto car = std::make_unique();

struct Girl *girl = malloc(sizeof(struct Boy));

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(car (car (cdr Car)))

>Car *car = malloc(sizeof(*car));
This way you only have to update the type once, which is more maintainable and less prone to bugs.

this is invalid C++

$.ajax({
type: "POST",
url: "acme.org/cars",
data: {
vehicle_model: "ford_pinto",
},
success: function(data) {
addCar(data);
}
dataType: "json"
});

So? C++ is retarded, you shouldn't have to cast malloc/void *. Implicit conversion like C does is the right thing to do.

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struct {
car car;
} memory;

Car c;

Auto

Error, cannot assign type Car* to type Car.

paiza.io/projects/fNqSC9tIDIqCNNmFlrzEwQ?language=c
learn to code

What's the point of even having a type system it you're not going to make unsoundness explicit?

*car is a pointer to a car object and will always be 4 bytes big. what if the car struct occupies more than 4 bytes?

No, car is a pointer to a Car object. *car is the Car object so sizeof(*car) is the same as sizeof(Car).

In C++, wouldn't it just be better to do [spoiler]Car car = new Car[/code] ?

void* should implicitly convert to other pointer types. just another thing c++ fucks up

`let car = Car::new();`

python doesnt have this problem

auto car = Car::new();

Car *car = (car*)malloc(sizeof(car));
There is nothing wrong with this, change my mind.

Car car{};
>I came

>retarded noobprogrammers hating on master race C with their OK KID WE WILL HANDLE NASTY MEAN SCARY MEMORY OURSELVES YOU DONT HAVE TO DO SHIT IN EXCHANGE WE WILL BLOAT OURSELVES AND RUN SLOW AS SHIT

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All pointer types should convert to each other and also (u)intptr_t then.