Does somebody use mpv on Android? My desktop config file doesn't work on Android. Are the options the same or why it doesn't work?
Anthony Sullivan
Stats still hasn't been fixed while using gpu-api=vulkan?
Ryan Hughes
wm4 not on the boat ofc they haven't
Jonathan Morales
>80 open pull requests JEEB
Brandon Clark
So how do I install this shit? The wiki isn't very helpful. Do I need to choose a "build" and download that? Which build should I use when starting out?
Logan Bailey
After a 1000 confs, I've decided this is the most resource efficient but also without sacrificing too much visual quality conf: # Scaling scale=ewa_lanczossharp cscale=ewa_robidouxsharp dscale=ewa_robidouxsharp scaler-lut-size=10
# Shaders glsl-shader="C:\Program Files\mpv\shaders\SSimSuperRes.glsl" #With robidouxsharp parameters glsl-shader="C:\Program Files\mpv\shaders\LumaSharpenHook.glsl" #Strength at 0.35 with pyramid shaped pattern.
I have 3ms subtimings while upscaling a 720p video to 1440p, pretty good. RX 480 8GB Ryzen 7 [email protected] No hardware decoding.
Inside the "installer" folder there's a file called "install.bat", execute it with administrator rights and you're done, you've installed mpv, congratulations.
Logan Howard
Is this better than lachs0r's build?
Kayden Richardson
Is more up to date tho sometimes can be buggy
Christopher Martin
Thanks user
Nathaniel Williams
What is it doing instead of working? Note: Android OpenGL drivers are utter trash. Anything that uses the advanced rendering path will not work on Snapdragon/Adreno, so even if your phone is powerful, you probably won't be able to use a desktop config. Apart from that the options are the same.
Xavier Long
I only got profile=gpu-hq to work without lagging after adding a line about the GPU context being Wayland. And then everything was beautiful.
The FSRCNNX used in the comparisons is FSRCNNX_16.
Sebastian Gutierrez
>I'm gaining judder free 24hz playblack tho, when combined with video-sync=display-resample that is. You don't need 144Hz for that, 72 is enough and should be possible on a decent monitor.
Ryder Taylor
Aren't you just repeating the same frame six times when watching 24fps content on a 144hz display? What's the point of render times that low?
Carson Gutierrez
What font do you use for subtitles? It's very annoying to test them out manually, I have like 500 fonts. Is there a website with font screenshots (simulating a video, position and size matters)?
Gavin Brown
>cscale=ewa_robidouxsharp
trash
Joseph Allen
># Shaders >glsl-shader="C:\Program Files\mpv\shaders\SSimSuperRes.glsl" #With robidouxsharp parameters >glsl-shader="C:\Program Files\mpv\shaders\LumaSharpenHook.glsl" #Strength at 0.35 with pyramid shaped pattern.
share the parameters
and what scaler-lut-size placebo even means?
Cameron Edwards
>dscale=ewa_robidouxsharp and this is absolute garbage
Lucas Martinez
It's perfectly explained in the manual.
Connor Jenkins
I've seen your comparisons in a previous thread, but I still don't know how you managed to make ewa_lanczossharp + SSSR (with RobidouxSharp params) look this good.
Eli Perry
Nope and nope, I test my shit like a 1000 times, dscale=mitchell is too soft, dscale=ewa_robidouxsharp provides the perfect sharpness without introducing ringing, cscale=lanczos and cscale=ewa_lanczossharp cause ringing in the chroma channels, cscale=haasnsoft is too soft, cscale=ewa_robidouxsharp provides a sharper image than haasnsoft without introducing ringing.
You need to change the 31 and 79 to pic related: 0.2620145123990142 and 0.3689927438004929
shouldn't direct upscaling be more consistent than two step?
Jason Hill
what's your interpolation settings
Adam Wilson
Oversample. Everything else is too blurry. madvr only has oversample because of this reason.
John Gray
Which one?
Jordan Adams
I tend to agree
tscale I guess, I don't really know what the others do
Ayden Campbell
I prefer oversample. I've tried a couple of the meme options that's been cropping up, and they're either too blurry for my tastes, or look just like oversample.