How accurate is the premise of this video?
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Do all those extra lines of code have to be gone through to read a text file when only a small fraction of each are relevant for that?
How accurate is the premise of this video?
youtube.com
Do all those extra lines of code have to be gone through to read a text file when only a small fraction of each are relevant for that?
game developers hate current state of hardware fragmentation. not all the drivers run at the time, obviously; but developer doesn't know which will
then there was the argument about horrible giant software stacks in OS. linux/unix graphics stack is a prime example.
then something about GPU api. I know shit about that
wow, great content. Thanks OP, that guy has everything I was looking for about game programming.
OP delivered by mistake, not Faggot card granted.
funnily, most of the points we also made by terry
10 minutes in, that "lecture" is a load of barnacles with little to no factual basis
he is oblivious on how software actually advanced over time. it's not far away from watching a feminazi trying to explain the gender wage gap
Terry was the smartest programmer who ever lived. Of course he'd bring this up.
Who cares as long as the app works?
But nothing works right anymore.
How is he oblivious to it, when he is working as a programmer since 30 years?
his ranting omits the fact how vastly more connected and integrated the world has become thanks to the Internet and what affect it has on programs and programming. he is promoting specific and unabstracted software, ignoring any downsides, over software with abstraction layers. he uses total lines of code as a measure of complexity with the repeated argument that "x software has n lines of code that all must work to open a text file". that is untrue due to modularization and abstraction. and so on, couldn't bare watching much more.
his overall premise of programs becoming resource hogs full of bugs isn't wrong but he uses all the wrong arguments for it