Is C# good for making small 2D rpg games?

is C# good for making small 2D rpg games?

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Literally anything is good for making small 2d rpg games. Godot supports C# so there's your answer.

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Sure, I don't see why not, unity supports 2d. See the showcase of commercial2D apps in C#/unity here: unity.com/solutions/2d . If you don't mind made fun of on Jow Forums, you can even start with javascript and html canvas using phaser.js or something, if you're really just getting started in programming.

if you mean with building your own engine along with the game, probably. but last I searched there's no up to date way to access directx from c#, monogame and xna are both dead. there probably are ports for SDL and/or SFML though, which isn't much far off from what you'd be doing with C or C++. still one would think there would be a more... "native" alternative, if you get what I'm saying

lol what language can't do 2d rpg games. even on toasters pygame works well enough

If you like random lag spikes when the garbage collector kicks in, sure.

God, I wish that were me.

Vitamin Quest 2 when

Yes. If you target android and iphone you can use xammarin to make your 2d game with c#.

if you want it to run well and on almost all platforms, then no. personally i'd rather choose c++, because it's lightning fast and it's cross platform unlike c# which is windows only (only .net core supported on linux)