mpv is a fork of mplayer2 and MPlayer. It shares some features with the former projects while introducing many more.
Installation:mpv.io /installation/
Wiki:github.com /mpv-player/mpv/wiki
Manual: Stable: mpv.io /manual/stable/ Git: mpv.io /manual/master/
User Scripts:github.com /mpv-player/mpv/wiki/User-Scripts
High quality video output profile (goes into mpv.conf):
Basic setup
profile=gpu-hq
Advanced setup
profile=gpu-hq scale=ewa_lanczossharp cscale=ewa_lanczossharp
Configuration Files:mpv.io /manual/master/#configuration-files mpv.io /manual/master/#files
Input.conf:github.com /mpv-player/mpv/blob/master/etc/input.conf
Post your system specs and config if you're asking performance related questions.
Front-ends: Windows: mpv-net.github.io /mpv.net-web-site/ Mac: iina.io / Linux: celluloid-player.github.io /
Evaluating mpv's upscaling algorithms:artoriuz.github.io /mpv_upscaling.html
Attached: CommandPalette.png (2077x1253, 1.17M)
June 11, 2019 - 13:09
/mpv/ is dead
Attached: 5d7df56fe2207eee37ebe1e3aca3f874.png (837x1241, 1.38M)
June 11, 2019 - 13:15
can someone just copy and paste their mpv so i can run it just like that im too much of a brainlet to setup shader and all, no matter what i do there is still a lot of artifact in my animu and it bother me.
June 11, 2019 - 14:14
##Video### profile=gpu-hq
# upscaling glsl-shaders="~~/shaders/FSRCNNX_x2_16-0-4-1.glsl" scale=ewa_lanczossharp fbo-format=rgba16hf
# chroma glsl-shaders="~~/shaders/KrigBilateral.glsl" cscale=ewa_lanczossharp fbo-format=rgba16hf
# downscaling glsl-shaders="~~/shaders/SSimDownscaler.glsl" dscale=mitchell fbo-format=rgba16hf
# extra shaders glsl-shaders="~~/shaders/adaptive-sharpen.glsl"
# temporal interpolation tscale=box tscale-window=sphinx tscale-radius=1.05 tscale-clamp=0.0
# miscellaneous video-sync=display-resample
# debanding deband=yes deband-iterations=4 deband-grain=0
hwdec=no
June 11, 2019 - 14:22
me too
Attached: mpvnet.png (256x256, 7K)
June 11, 2019 - 14:25