lad, no matter how safe rust is, nobody wants to fucking write and maitain a code base written it, not even rust devs. It's not an enjoyable language to use.
/dpt/ - Daily Programming Thread
>Rust looks a lot nice than Sepples garbage.
Not really, considering Rust kept awful shit like s
It's simply too coarse. You spend most of your time worrying about how to inform the borrow checker you're correct than just writing correct code. The fact that you can't have multiple mutable references to an object even in a single threaded environment is utterly absurd.
Restrictive generics, No HKTs, weaksauce const fn, underpowered move semantics (no way to handle back pointers or in fact any kind of nontrivial move), no specialisation... nearly every feature that might be useful is unstable yet Rust seems intent on breaking compatibility even with stable features *and* making code needlessly verbose with shit like dyn Trait.
tfw no visual studio on linux
c# is comfy but mono develop / vs code is shit
>vs code is shit
If you aren't used to Vim and have more than a few gigs of RAM, VSC is fine.
I still want to write a replacement in it using Vulkan someday though.
Why is Facebook and Google actively using it then?
>see this
what do you do /dpt/
>VSC is fine
how do I make gui application using vsc and c# then?
>vulkan text editor
please help I am too dumb for this
I have 2 3d positions (x,y,z)
I have the distance between them
Every loop iteration I wanna move the object that was in the first position towards the second position by k distance
now ofc linear movement looks like shit
and I cannot wrap my head around how to calculate it to accelerate and then slow down
so essentialty how do I calculate the k distance for each iteration
I tried using trigonometry functions but I just cant' connect this
I'm sorry I never get answered on /sqt/