Whats the best cheapest VR headset for PC/linux?

don't really care about resolution just want to play fallout4 and skyrim with it both pretty uggos games.

just want like accurate tracking good compatablity(don't mind hacking stuff) and don't want any controllers or expensive sensors I can provide my own some other way.

is there any that are good just with a simple single camera room sensor like PSVR tried that it was pretty awesome product. or that you can buy some cheep Chinese room sensors for or some thing basic as fuck.

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Other urls found in this thread:

palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/
github.com/the-expanse/SideQuest
tpcastvr.com/)
github.com/the-expanse/SideQuest)
infogalactic.com/info/Digital_rights_management
en.wikipedia.org/wiki/Digital_rights_management
uploadvr.com/how-to-sideload-apps-oculus-go/
youtube.com/watch?v=offw_MiPKq8
theverge.com/2017/3/7/14841556/wikileaks-cia-hacking-documents-ios-android-samsung
wikileaks.org/ciav7p1/cms/page_12353643.html
reuters.com/article/us-bose-lawsuit-idUSKBN17L2BT
twitter.com/SFWRedditVideos

oh shit

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VR is a meme gimmick fad that is already over.

We're still a long ways away from that. I blame Facebook, before that the rift was a relatively open environment. I have yet to hear of a third party controller meant for openvr and I doubt one will come because the headset needs tracking as well. I remember the guys who made the razer hydra looked interesting if pricey but they are dead in the water

Right now the Oculus Quest is the single best headset on the market for general use including use with PC games.

You can stream your PC VR games to the Oculus Quest (get the 399$ version) using SteamVR+RiftCat over your WiFi.

The Quest itself has a higher resolution screen than the Rift CV1 and unlike the Rift S it actually has a physical IPD adjustment slider which is essential unless your inter-eye distance is dead average. Refer to the following:
palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/

When you leave your house you can sideload your own apps using adb (For example Quake has now received an unofficial Quest port and I'm sure there will be plenty of porn apps as well). On the GearVR Oculus would only let you run apps from their Store. The Oculus Quest has already been cracked wide open on official firmware using SideQuest (third party sideloader app).
github.com/the-expanse/SideQuest

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vr is really bad and a huge waste of money, try to borrow somebody else's to get your fill because it gets old fast
it's really fun for a while and the initial novelty is amazing, but it doesn't take long at all before you get tired of needing to snap around your neck and deal with shitty controls

dude you can get headsets for 100-150usd how poor are you.

the best selling headset is only like 199$ or some thing

you guys just read headlines that the valve one was 1000$ it wasn't the headset was like 300$ the other shit is expensive but I don't want wii wand shit or room scale shit I just want a headset...

you should like some dumb ass that just likes doing cyberpunk shit in real life to try to get laid by technogirls I don't want your weird 400$ android headset for public use you dumb cunt. I want some thing cheap and decent.

It was true that it strained your neck when it was seated VR. With roomscale you are walking around rather than sitting still and moving your neck to look at things so that concern has been gone for some time. As for how old it gets that's a much different story depending on who you ask. For some people they are simply too fat and lazy to really get much value out of games like BeatSaber which on it's own has managed to produce a lot more user engagement than has been seen really on any other piece of content. Some games have been hugely underwhelming, that's true but others do generate consistent value that users keep engaging with across time. The second big killer app has been VR porn games like HoneySelect which are mind blowing once you've tried them (fully interactive realtime 3d rendered not 360 video).

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Rift CV1 is still great for a budget headset, but you have to get them used now.
Vives are still available and have gotten a lot cheaper.
Rift S is an upgrade in most ways but has small drawbacks like the controllers losing tracking when you put gun sights too close to your face.
Those are pretty much your options if you want something cheap.

whats average, my PD is exactly 60

>should like
lol
Well actually I'm a developer who has now been in the space for 4+ years. I've been to Oculus Connect 4 & 5 and I've maintained contact with most of the developments in the market for a few years. I really don't care to convince you of what to buy because you sound like a poor fag who should probably get a job before you think too seriously about what to buy because honestly it doesn't sound like you can afford much or that the details of what is good or not good actually matters to you.
Just to be clear about what the state of the market is now we have been through the PC-only tethered headset exercise and it has essentially flopped. We have gotten headsets to the point where we know what is good and what is extra cost that does not add much value. External sensors was a big problem. John Carmack spent a lot of his time working on making sure that inside out tracking worked very well so that the manufacturing costs associated with having more physical parts involved would be reduced. Now you can actually just buy literally the headset alone and still get good tracking. That's thanks to a small team of great engineers who have been focusing more than anything on driving costs down while keeping the core value intact. As far as 399$ is concerned Oculus is basically selling these things at near cost. I can tell you this with complete certainty and you can believe me or not believe me, honestly I really don't care either way: The Quest is the single most advanced piece of VR hardware that has ever been produced. It makes all the right tradeoffs to drive costs down while keeping the things that matter intact.

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Really wish Faceberg would stop being a tsundere bitch and support streaming VR PC officially. ALVR and Riftcat is a nice solution but they could easily do a better job.

Actually I was speaking of the controller situation, yes you can get a cheap headset but VR is about a lot more than just strapping a screen close to your eyes

Carmack told me he had this feature working while I was talking with him at OC5. Pic related

I also asked him if there was an "adversarial business case" against releasing this and he said there is a good chance his official client won't be released. Shitty considering his algorithm apparently does a lot of the "final processing" on the Quest side which supposedly affects the latency and appearance of compression artifacts compared to traditional video encoding. My speculation is that it is somehow sending information about the scene graph over WiFi and doing most of the intense calculation for graphical effects on the PC side whereas some of the final image generation is done just using the Quest's GPU. Palmer Luckey also said he thinks the future of this kind of tech will be going towards ways to stream to VR thin clients that are not "streaming every raw frame" like with TPCast and Vive's wireless adapter (Intel WiGig). Again Palmer mentioned he thinks there are "much smarter ways" that "don't involve sending every raw frame" instead "doing most of the final processing" on the end client (Quest). Of course Facebook and ultimately Jason Rubin have to choose if any of this stuff will ever make it out of Carmack's lab and if it doesn't make business sense they will try to kill it just like how Jason Rubin tried to kill Carmack's VRScript project like he said happened during his talk at Oculus Connect.

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stfu you stupid larper that isn't you your a dumbass that brought a android based headset the fact you think video streaming over wifi is fine says enough you are a fucking moron with a dumb device.

>larping as Arthur Rasmusson and just stealing his pictures off twitter
fuck off

>larping as Arthur Rasmusson
>implying I would larp as myself. :^)

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Well shit

John Carmack told me he admires the TempleOS project, lol.

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i hate you still and think you the worst but is your advice wait and see and headsets with more inbuilt processing stuff might be more worth it in future? i don't follow your logic as to why and i don't leave my room but if you really think that i will consider it.

Look me up and decide for yourself. We never ran a kickstarter and our product is an enterprise solution for architecture which has been one of the few areas that VR has actually been adopted fairly widely. Of course I am biased but I think the stuff we have done has been pretty good. First off I could tell you I have had products in production that use wireless streaming. Pic related. (TPCast - tpcastvr.com/) Second John Carmack and Palmer Luckey who are pretty much authoritative sources have both said that this is the way to go given that it has been proven to be possible with VR tolerant latencies with devices like the first party official Vive Wireless adapter and the TPCast which is pictured. The trouble was getting the functionality into a traditional wifi connection rather than using a dedicated wireless connection like these special hardware products. It has already been done with RiftCat and ALVR as was mentioned but also as I mentioned earlier John Carmack has a cleaner faster implementation of this internally at Oculus that may or may not get released depending on Oculus's internal corporate politics some of which have seen play out over their forced removal of wireless streaming functionality in the Quest VRDesktop app.

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Are you schizophrenic?

That's cute that you deleted your earlier post.

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>he said there is a good chance his official client won't be released
>if it doesn't make business sense they will try to kill it
Not saying anything new at this point but this walled garden stuff is pure cancer. At the point where VR is just starting to gain traction too.

They are already worth it. You can stream to them. That has been my logic from my first point in this thread. All of the dynamics of this market have played out over a few years and it has been pretty clearly shown that external sensors and "dumb" headsets without onboard processing are not going to be the way things go into the future. The future is going to be doing rendering onboard for when you don't have connectivity to your PC and streaming to your HMD from your PC while you're at home. Imagine how Chromecast from your phone works. You can watch videos on your big TV when it's at home with you or if you're out you just use your phone.

>The Quest is the single most advanced piece of VR hardware that has ever been produced
It really pains me to hear people in the industry say this.
At least for me personally, who isn't ever going to take my VR headset outside, has enough money that the different prices don't really matter, has a powerful computer to handle solid PCVR, and values gameplay quality and openness, I think the Quest is a pretty bottom of the barrel headset, and I don't want to see the VR industry move in that direction. Even if it does, I'm never going to buy anything operated by facebook, but it disappoints me that I may eventually end up with an inferior experience because of that stance.

I developed on GearVR and it was even worse. You basically got assigned an "OSIG" hash of your UDID with a key generated on Oculus's end which was linked to your dev account and you would have to turn on "dev mode" in your GearVR. Then you'd package your app with the "OSIG" hash and that would be the only way you could sideload your own developer builds. This was to try to force all apps to go through Samsung/Oculus's Oculus Home store. They've eased a lot of the controls for distribution through sidechannel loading on the Oculus Quest (here is an example of an on device sideloader: github.com/the-expanse/SideQuest) but at the same time they are not letting Carmack do whatever he wants with the official Oculus software onboard.

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get an index or buy a used rift from someone who is upgrading to an index

light-house is the only option when it comes to tracking but quest shills will never tell you that

I think room scale (kintect) and wands (Wii) is why vr is fucking up you need to focus on the seated position more and build good ways to control that ie it tracks a traditional gamepad like PSVR or let's you see keyboard n mouse still some way ( thou expecting people to touch type isn't that bad

The walking around and hand shit is a gimic give up on it focus on core shit VR is essentially a 3rd analogue stick or second mouse that's its only gain and its not being focused on at all. . refocus

I just wanna play Metroid Prime in VR

So close yet so far...
We really need a good omnidirectional treadmill for VR to work as we all imagine it should

I felt the same way initially, but certain realities begin to impose themselves after you spend your career dedicated to something. For a long time myself and others went to these industry conferences with this kind of electricity in the air. Everyone knew this was the future but after while it began to sink in that this is a PC peripheral at the end of the day meaning we would be tethered to a fraction of the PC VR ecosystem in terms of numbers and as a major dose of cold hard reality those numbers start to look bad for anyone who wants to make content for VR. When you make a phone game sometimes you make a console port just to get the extra numbers. When you make a console game sometimes you make a PC port just for that extra little bit. Now when you make a PC port you're already dealing with a fraction of the console market but now you're also talking about a fraction of the PC market which is even smaller. I get the problems with the Quest for openness but it has gotten a lot better with the ability to freely sideload which was not the case before. Also with streaming from PC you can basically get a full out PC VR experience on the same headset that is also a full out standalone. Bottom line is this: The Quest makes or breaks the VR industry. So far it has done well with games like SuperHot selling more than 300% of the number of units that they moved on Rift CV1 at launch. If we can keep doing that across time we might get out "iPhone moment" eventually and that is the hope. Ultimately we're all still doing this because we believe that the experience "presence" that people talk about where your brain can't tell the difference between real reality and virtual reality is one of the most powerful things that we've ever experienced and we want to bring that experience to the world. It's just a question of making that work where we aren't tethered just to a fraction of PC sales and Quest will make that possible while still letting you play PC games.

That's a stupid idea and this arch guy is talking about Google glass future for vr which is even dumber

Please relevant photo dude give up and cut losses abd get out of it you are not thinking right and wasting a decade of your life on a billionaires wyim isn't worth it

Vr is a toy its never going to change the world JC just wants it good enough to make next seminal moment like doom was that's it zuck is just dumb enough to fund it

I've borrowed my friend's headset for few weeks in total and it was great. SUPER HOT is an amazing game, beat saber, windlands, vrchat and porn games are just fun. I would like to try games like Elite Dangerous too. Also if you can program, you can try making your own games and programs for it too.
Sure, it's not a must-buy and if you have to save money for it, it's probably not a good purchase. But if you want to try something new and potentially use it for hobby projects, it's worth its price.

Not buying one. It's a gimmick and nothing else.

>VR is only about gaming
When will you fucks stop posting? Hop into Space Engine with VR and realize just how fantastic a learning tool VR can be. It's not a shitty gimmick just because theres no AAA games for it you ingrates.

The Wii mote and room scale is shit

Its just a better form of eyetracking/trackIR/kintecthead tracking

Why on earth people focusing on late 2000s failed gaming trends with it I don't know its a large screen that tracks your eyes accurately that's it

Arthur here again.
tl;dr Omni Directional treadmills do not work. Your inner ear has something called a "vastibular system" which is basically what it uses to understand if you are accelerating in any direction. When you are moving for real we are able to get these sensations of acceleration to align with your actual vision. If we move you in the scene virtually controlled by a joystick or an omni directional treadmill you get something called "vastibular-visual discontinuity" and depending on your genetics some people get extremely motion sick from this while others do not. For example Brenden Iribe (former CEO @ Oculus) and Michael Abrash (current chief science officer @ Oculus) both are extremely susceptible to this sensation. The only real workaround for this is to use roomscale movement/blink teleportation when VR which has you move in real space or instantly snap you to a new location when you move in virtual space. Another new option is arena scale VR which I saw at OC5 it is INSANELY cool. Imagine a giant multi-player paintball arena where you can run around with real people in real space. That's arena scale.

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Room scale is completely different experience than motion tracking like Wii or Kinect. It adds so much more immersion and fits perfectly for VR.

Google Earth is interesting too.

Your dumb as fuck you think people will go outside in vr or go to massive sporting arenas with vr on

Then its not virtual

You don't understand what it "can" offer if used well only PR and hype

Give up stop wasting dads money on this larp I was right

Arena scale is like the same shit as a lan party. I don't think anyone is claiming lan parties were the killer app for PCs. It's an option like anything else and a cool one at that. Just like LAN parties you can literally do the same exact thing with multi-player as arena-scale but you can do it remotely. Most people play online games together from home as is the case on PC/Console it will just be the same as VR as we already see playing out in online VR games now. For example while I was at OC5 I saw an example of people playing tennis together both in remote locations (the same as over the internet like you play normal games) as well as physically co-located like you would if it were real tennis. Anyone who has played gameboy and used the link cable with their friends remembers how it felt to have that local competition. For people who want to stay at home and play over the internet that literally works just as well as it would if you were in person. You could just as well say "nobody will ever drag out their PC to have a LAN party" because usually they don't, but they are still fun when you do all the same.
>Then it's not virtual
Well if it wasn't virtual then the displays would be off and you'd literally not see anything so that argument is retarded.

Confirmed schizophrenic

That shouldn't matter. It's still just a display peripheral. So you plug it into your PC or you connect your phone to it. No need for all this DRM tomfuckery.

How's the support for flight sims? desu, that is only thing I'm interested in. (and maybe porn)

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The Oculus Quest runs software with the same amount of restrictions as a regular Android (so less restriction already than an iPhone). It is literally running Android and you can just enable unknown sources for APKs like you would on normal android and then Quest lets you install literally any software you like. All you need is the APK. No jailbreak. No DRM. The only thing that is controlled or a 'walled garden' per say is the Oculus Quest app store which is essentially the same thing as Google Play in terms of applying to get your app hosted. Having said that if you don't want to host your app in the Quest store you don't have to. You can host it in another app store which also works on Quest (SideQuest) or give your users the APK file yourself. So it is at a minimum at least as open as the more open types of phones (unless you meant iphone in which case it is way more open).

Oculus is a little bit cheaper than Vive in dollar costs only. FB is making up a difference by taking some of your privacy and freedom which has monetary value for them.

WMR is the cheapest decent one I'm aware of, though all the drivers and the VR hub are built into Windows 10, so you won't be able to use it on Linux for a while until someone tries to replicate it. The only problem I have with it aside from the lack of linux compatibility is that the controllers desync if they leave the fov of the cameras on the headset. That usually doesn't matter too much though as most of what you're gonna do is in front of you. Just remember to throw underhand instead of overhand if you wanna throw something.

Support on Oculus Quest is the Quest library + all of SteamVR streamed to the Quest. So any game you want in the flightsim category. There are a few flying games on Quest natively without SteamVR streaming but those games are more 'arcade like'.

Googlefied android is a terrible example to use if you're trying to convince me that the oculus quest will respect my freedom and privacy. Don't digitally manage my rights, faggot.

Check out VTOL VR

>The question was does the Quest have DRM.
No mention of the essential freedoms.
I made a clear point that unlike the prior Oculus OSIG DRM the Oculus Quest allows you to run the programs as you wish. I never said anything about privacy as you have none with any facebook product. You are moving the goalpost by adding privacy into my comment about DRM.
I'm not trying to convince you about your privacy. In fact I am trying to root the device and install exposed framework so I can load xprivacy and start shutting down it's various telemetry features. I might even publish a patcher tool to do this automatically if I'm successful.

I had a WMR Samsung Odyssey+. Got the whole package for $299.

Very similar specs to the upcoming Index as far as resolution and shit goes, just with worse controllers. I say had, because after about 2 months of owning it I realized I never used it and didn't really want to so I sold it. It was easy to get it to work with all the shit a Vive could do though. WMR is mostly compatible with the other markets.

Windows Mixed Reality. All in one headset with roomscale tracking and controllers for $200. The only downside is that it's Windows 10 exclusive unless some madlad makes linux drivers for it.

Maybe it's a difference of perspectives rather than moving the goal post. I see DRM as inherently intrusive to my privacy. Most implementations of DRM phone home. Furthermore, as you indicated with your need to root your device, DRM is now goes two ways: it stops you from doing what you want and it prevents you from stopping them from doing what they want.

>you indicated you need to root the device
Hard no on that.
You do not need to root your device to neutralize the digital rights management because there is no DRM preventing you from installing whatever software you want.

We don't know about how much the device is spying on you which is why I am personally choosing to do an exploratory rooting and loading of privacy modules via XPosed Framework which will begin to give a picture of what is exactly taking place on the device since so far to my knowledge nobody else has actually explored what is going on. This is exactly the same as and Samsung/Google/HTC/Moto/ect.. device that you purchase which is running Android. Out of the box unless you are running Replicant Android (and to a lesser extent AOSP with non-free radio and security coprocessor firmware blobs in the ARM TrustZone) then you will not ever know what your device is doing. I am taking it upon myself to find out what the device is doing so that I can publish a patcher if I am successful. If you carry a phone that is not running Replicant you are really not in better shape as we know all of these Android ROMs run spyware including AOSP which runs the security co-processor spyware which has all of the same problems as the Intel Management Engine.

>You do not need to root your device to neutralize the digital rights management because there is no DRM preventing you from installing whatever software you want.

You know what, fuck your tiny goal post. You obviously have skin in the game with yourooculus shilling. DRM is more than that. Modern OS's are so infested with it you can't even see your way out of it.

>Tiny goal post
You are literally trying to conflate spying with DRM which are entirely separate things:

"Digital rights management (DRM) schemes are various access control technologies that are used to restrict usage of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.[2]"
infogalactic.com/info/Digital_rights_management
en.wikipedia.org/wiki/Digital_rights_management

You objectively DO NOT need to root in order to gain the ability to run the program as you wish because the device out of the box has this ability. If you have ever used an Android device of any kind you will notice that this process is the same installation of generic APK files as you would have on even Replicant Android. Just load an APK. That is is.
github.com/the-expanse/SideQuest
uploadvr.com/how-to-sideload-apps-oculus-go/

For spying again, we do not know what it is doing as we do not know with most Android devices. The reason people run Replicant or if AOSP (if their device does not support Replicant) is because they want to minimize spying. I am attempting to work on that very problem because I consider it a priority and again to my knowledge I am the only person who is pursuing this so honestly you seem a bit disingenuous to invite comparisons to systems which are more controlling that regular android (which the Quest is demonstrably not) while simultaneously conflating DRM with spying as I stand so far as the only person who is actually doing something about the spying as far as I know. Most Android users are in worse shape than this as it stands. Unless you are running a Librebooted ThinkPad and a Replicant Android then you should shut your mouth while people actually do real work to try to resolve these problems.

>Oculus shilling.
I literally sold my Rift and bought a Vive instead, lol. Everyone one of my products is running on Vive. Not a single one is on Rift. The fact remains that the Quest is in a category of it's own for standalone capability so far.

>DRM technologies try to control the use, modification, and distribution of copyrighted works

1.Can't turn off the spying because the DRM won't let you.
2.The DRM itself monitors your system and phones home.
3. DRM controls the USE, MODIFICATION, and distribution. It's not just about downloading apks

Go be dumb somewhere else.

Gvs, galvanic vestibular stimulation is the key to breaking that barrier to entry yet no corporation will ever touch it. Your post describes one of the hurdles which is why I added 'good' as an adjective because in my opinion none come even close to it. My own omni is slightly better than those but still very limited by my budget and limited craftsmanship skills. Teleportation is a shit workaround and arena is very cool but will never garner the popularity need for a market explosion. Even still people bitch about paying a grand for a headset and even the most stripped down iteration I can imagine will cost at least that.

>The second big killer app has been VR porn games like HoneySelect which are mind blowing once you've tried them (fully interactive realtime 3d rendered not 360 video).
Tell me more, uncle Adolf.

Tirnus vr which makes an android phone into a second monitor for steam vr.
It is the cheapest and only works with vr games where there is limited movement like racing games.
But it works.
Also you can set wii controllers as vr controllers

>makes an android phone into a second monitor for steam vr
what?

youtube.com/watch?v=offw_MiPKq8
Checked
It makes an android phone and turns it into a vr headset.
It is shit but it works.
Just get a cheap and spare android phone for this.

Meant for

Can't turn off spying because we don't know what the spying is as is the case with any Android device that runs any amount of proprietary software (AOSP even has this problem and nothing short of Replicant is a fully free of this problem).
We don't know of any such phoning home functionality (again) because nobody has actually dissected the ROM yet which again is a problem that applies to all closed source Android ROMs. Phoning home is not DRM.
>Use, modification, and distribution.
Okay so Steam? Google Play?

The DRM people were actually complaining about and not just your shitty opinion was the inability to run your own software which now you are able to do as I said.

If you are so concerned with this then I guess you can go enjoy Gog. Oh wait no you can't because those are closed source applications which could be phoning home or could use binary obfuscation to prevent you from decompiling it which is a form of DRM. Have fun playing Extreme Tux Racer on your Librebooted ThinkPad x200.

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Tfw your phone has a beautiful screen but no USB 3 or wireless AC

>Can't turn off spying because we don't know what the spying is

It's amazing how far our display peripherals have come :)

I get what you're saying, any closed source software inherently restricts what you can do with it and what you can know about it. Software you use should come from vendors that you trust, and it should fulfill some need for you. But in this case, it comes from Facebook. And it doesn't provide much benefit if any.

The same exact thing is true of phones, Windows devices, and even TVs and headphones. All that is being described by saying "we don't know where the spying is" is a generic property of all devices that run anything that is less free than Replicant android (which does not contain the TrustZone spychip blob or the non-free baseband blob or any of the closed source device drivers or closed source operating system software or userland applications which are common in just about every single Android device any of which could and often are spying on you).

theverge.com/2017/3/7/14841556/wikileaks-cia-hacking-documents-ios-android-samsung
wikileaks.org/ciav7p1/cms/page_12353643.html
reuters.com/article/us-bose-lawsuit-idUSKBN17L2BT

Is Replicant dead or has it always been slow in development?
Is LineageOS any good?

Well it is the most advanced PC and mobile head mounted display available so I think if you are in the VR space or have any interest in the space or even want to see the space survive past next year then you can understand that there is a lot of value. I don't trust Facebook. I don't trust Google. I don't trust Samsung. I don't trust HTC. All of their products have been caught spying on the user and all of them are the market as it stands. Like it or not the 1000$ Valve index will not do anything for the market as at this point there are so few people in the space buying content that nobody can afford to live making VR content and the Quest is the only hope we have of seeing that change.

Vive is the cheapest proper headset with Linux support. OSVR is cheaper but not a good experience (I own both, and a Rift and a Rift S). Soon, Pimax and the Index will also support Linux but they are more expensive.

LineageOS is a regression in freedom compared to Replicant. Replicant is simply deblobbed AOSP. LineageOS is CyanogenMod renamed and CyanogenMod is simply a fork of AOSP with some added features. By running AOSP or by extension LineageOS you are still running the closed source non-free baseband blobs and closed source TrustZone firmware (Intel ME for mobile). Most devices also require closed source binary blob drivers to interface with the various devices such as the WiFi or cellular radio which means even if it is AOSP it is still running non-free kernel code. All of the same risks associated with android apply until you get up to Replicant which does away with these concerns by having no closed source binary blob firmware in any part of the device. Replicant itself is not well supported across devices simply because most devices have not been reverse engineered sufficiently that fully open source firmware replacements and device drivers have been written the same way Coreboot/Libreboot only support a limited number of devices on PC. Typically if you want to run Replicant you look for a device that can run Replicant and you buy that with the intent of flashing it, not buy a phone and then see if it can run Replicant (since the newest device that has been sufficiently reverse engineered so that can run it is the ancient Galaxy S3).

This is helpful. I've only recently learned about coreboot, but I didn't realise similar (agonising but real) progress had been made on pocket botnets.

I've got a Corebooted ThinkPad x220 running a free software OS. I had to Coreboot it myself. It's pretty incredible how much work needs to be done to obtain a computer that does not spy on you these days. Sad really.

both fo4 and skyrim vr are shit ports, they're an absolute con

fo4 is irredeemable trash, but skyrimvr is worth a pirate.