Https://github.com/olive-editor/olive

>Olive is a free non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software
>Olive is making rapid progress and users are already producing videos with it, but it's still currently in alpha meaning it is incomplete and not fully stable.

Attached: olive.jpg (1920x1080, 287K)

Other urls found in this thread:

en.wikipedia.org/wiki/Non-linear_editing_system
github.com/mltframework/shotcut
youtube.com/watch?v=8NMB5mX4pNo
github.com/olive-editor/olive/blob/master/app/decoder/ffmpeg/ffmpegdecoder.cpp
linuxreviews.org/Kdenlive_19.04.3_released_with_a_whole_lot_of_bug-fixes
twitter.com/SFWRedditVideos

>non-linear video
What?

en.wikipedia.org/wiki/Non-linear_editing_system

summer really is in full session

>Ctrl+C and Ctrl+V
>Open the original or the backup
>Edit
So, what's the point of this again?

go bait somewhere else, retard
it's just a video editor like adobe premiere, kdenlive, etc

Editing is nondestructive and audiovisual events can be arranged arbitrarily along a linear sequence. Think opposite of Audacity.

nice this already looks better than most of the existing free editors, not that that was a high bar to clear

So basically, it has literally not a single advantage over any other video editor out there.
Cool, thanks (retarded) user!

Show me the animation system

Free is not an advantage?

It's a little bit more familiar to users of Premiere and Vegas who prefer a FOSS option that doesn't mindfuck you like Blender.

Other than that—it is still technically inferior.

No when Shotcut exists.
github.com/mltframework/shotcut

I tried shotcut periodically and it always crash constantly for any non trivial project. You can see people complain about that everywhere.
I have zero hope for shotcut (or any mlt editor), kdenlive and etc to fix their shit. It's like hoping GIMP will get their shit together. You either do (Krita) or you don't (GIMP).

>It's another "Jow Forums settles for some shitty watered down open source software in an attempt to stick it to """the man""" and avoid le boogie man big brother"

I laugh every time. Keep it up retards.

it's already pretty good but it's nice to see they are improving the core
pic related

Attached: roadmap.png (1096x1551, 254K)

>competition is bad, even if the competition isn't great
fuck off, commie

Adobe shills and apologists at full speed. Olive must be really good if they feel this threatened.

it didn't crash within the first three minutes so it's already miles ahead of kdenlive

>still currently in alpha meaning it is incomplete and not fully stable
Yeah but in comparison it's fairly new so bugs are to be expected, especially when the new core lands. I'm very optimistic though.

is this just a gui video editor for ffmpeg? if not I'm not fucking interested

what's the problem?

no
youtube.com/watch?v=8NMB5mX4pNo
read:

it uses ffmpeg though

github.com/olive-editor/olive/blob/master/app/decoder/ffmpeg/ffmpegdecoder.cpp

so does kdenlive, shotcut and everybody else even if it's just for cacheing
the point is that it's not a dumb gui on top of ffmpeg, it's adopting standards used across the industry for things like color management, timeline, formats, shaders, etc

based. We need to move away from MLT editors. They are mature and powerful, but performance is awful. Blender is the most powerful of all editors, free and proprietary, but need some really big performance improvements. Olive performs fucking great and is buttery smooth, only lacking in features for now. Blender is my go to atm, because i do 1080p60 at max, as i haven't fallen for the 2/4/8k video meme, which is where blender starts to struggle.

Nice. Maybe this one will not crash all the time like literally every other Linux video editor except blender.

I can't state enough how much i love blender's VSE. just wish they'd focus a bit more on it. Maybe i should fork it and make Blender For Video Editing, just like Mechanical blender focuses on CAD And UPBGE focuses on the game engine.
Blender's awesome VSE is mostly because it inherits features for VFX, compositing, motion tracking etc etc for 3D. The VSE itself is pretty lame in terms of performance, it's single threaded and slow. You can use the power-sequencer addon to make rendering use as many threads as you want, And to generate proxies more efficiently to have a smooth playback, but if you wanna do 4/8k video editing, blender starts getting too slow to bear (although 4/8k is a meme, and 720/1080p at 60fps is buttery smooth with proxies). If the VSE got a rework on the engine itself, and got gpu acceleration + multi threading, blender would just crush every alternative (including proprietary). What else has such a tight integration of 3D, Video editing, VFX etc etc? You can make assets on 3D, bring them to the video and still edit the asset WHILE you use it in video. It's fucking awesome.

Honest question: how many people would actually benefit from that? Isn't like 90% of video editing unrelated to Blender 3D/VFX features? All I see people asking about nowadays is color grading and usability/ux.
And isn't overkill to expose blender entirely just for the rest? I doubt many professional video editors would like to learn all that new workflow instead of using a premiere/avid/etc clone.

Maybe. But having The VFX for chroma key, color grading and motion capture right on your Video editing program is fucking great. If you are already a 3D artist, easily manipulating assets in video is great.
If you have simple needs you should just use openshot or some other simple MLT editor like pitivi, not even the more complicated like kdenlive, and most certainly you shouldn't touch premiere.

also, blender also takes the place of post processing like aftereffects

if you really start that fork I would focus on UX first. familiarity and good branding makes all the difference. and of course not being a stubborn gnome that gimps your workflow instead of listening to what the professional are saying and need. thats why everybody likes krita. blender already has a strong name, probably way more than krita, so you have solid foundation

Have the devs never used any other editor other than Premiere? Tool based editing workflows are slow as fuck compared to shortcut based operations. They should think about the editing process rather than immitate Pissmiere.

second that. WYSIWYG is great for beginners and light use. For that we have openshot and pitivi. Wasting resources on getting wysiwyg on anything that must maximize productivity is pretty bad. Still looking forward to olive bringing new ideas on how to make a well performing, free editor

Taking about freedom editors, how's Cinellera like? I never saw anons comment on it.

Doesn't VSE compute everything at 32bit float just how Blender does at other parts? This is one of the reasons VSE will never be fast and will tax both memory and rendering beyond what the original video may require.

yeah. The VSE needs a complete rework. It has a real fucking lot of potential tho, it just needs some people focusing on it. Also, even as it is today, it is good for editing 1080p60 with 50% or 25% proxies

>Professional video editor
>Linux
Choose one

desu, that would be a dream for the industry. Having redhat or some shit running and only caring about the editing software itself. Workstation/server with redhat and similars are really fucking sturdy and stable

don't use the builtin proxy generator. it makes mjpeg format inside an avi container. generate your own proxies with dnxhr codec. it's literally 10x faster.

I'll make the logo

You're irrelevant and here's why:
Nuke has lincuck version
Natron exists

kdenlive released a new version which fixes 12 crashes today,
linuxreviews.org/Kdenlive_19.04.3_released_with_a_whole_lot_of_bug-fixes

it's actually quite good. of course, there's also the git version if you're a wizard.

Rewrite it in Rust.

Attached: rust.png (500x656, 159K)

we had a good run, at least it will get bumped every 5 minutes now

Natron isan't for video montage.

We need a TUI video editor, or at least some advanced form of video editing on the command line.

>don't use the builtin proxy generator.
I don't, i use the bpsproxy script from power-sequencer.
this. And while it's pretty powerful, i think blender's is more powerful, although natron is more intuitive
Nuke isn't for editing either, just post processing. It's also paid and proprietary
MLT, imagemagick and ffmpeg really. Also, suckless has some weird project for a cli video editor, although i don't like their stuff most of the times.

olive is aiming at professional and their needs not some autist reddit terminal ricers
inb4 they ask for vim keybinds

Cool story. It's still better for it despite being primarily aimed at compositing.

well, anything is better than olive rn (in features, olive is doing great in playback performance, which is a blessing). We'll have to wait to see how development goes

what are its advantages of kdenlive?
and blender vse?

>let's copy Adobe Premiere because all the cool guys use it but let's make it look like shit because noone of us can into enterprise goo-ee design

>let's make a """innovative""" interface and become the GIMP of video editors

>MLT, imagemagick and ffmpeg really
I'd imagine a more a streamlined approach.
UI design is the least of the issues. It's the aping of Premiere that doesn't sound good at all.

I mean Nuke being better than any layer-shit for editing.
And Natron does decent job at copying the basic features of Nuke. Of course, Natron isn't anywhere near usable for real compositing. But for editing, it's still better than any commercial offering excluding Foundry and Blackmagic.
Once you get used to Nuke, you can do everything much faster in it, including basic "cut&color grade" editing bullshit most people pirate AE/Premiere for.
Node approach is simply superior in every way.

why would I use some shitty cheap crap free open-shit software when I can just pirate adobe shit?

>bpsproxy
uses x264, aka worst proxy codec ever (inter frame)

Just render intra frame ya dolt.

Davinci Resolve is the best. It's free and already an industry standard.

Attached: color-lg.jpg (1600x833, 286K)

>Natron isn't anywhere near usable for real compositing
Well it does lack 3d scene compositing but anything 2d can be accomplished instead of after effects. I used Natron to correct eye blinking in a video.

The workflow and whole editing process is too heavy for fast paced montage.

Name one video editor besides Vegas that doesn't have this flaw

we are talking about two different things. offline proxy vs intermediate proxy. offline proxy is used for preview (only) while editing, it is replaced with the original footage while rendering. intermediate proxy is used for editing and rendering. both these proxies makes it easy for the editor to scrub because they are both intra frame.

[spoiler]Edius.[/spoiler]

if by heavy, you mean heavy on system resources that's true. the new resolve 16 works best on mordern computers. I use it on a decent Windows 10 machine and it is smooth and well optimized. but I tried it on my windows 7 laptop and it is very very slow. also, resolve 16 is a highly improved upgrade to previous versions. try it out.

By heavy I mean that it would take more time to complete and export an edit rather than using a full fledged NLE. The editing portion lacks shortcuts, the interface isn't compact, which again requires more actions to complete something. Then the edit has to go through the whole colour correction pipeline that resamples everything to 32bit float even if no corrections are applied thus increasing render time. Finally there is no segment encode which increases export imes even more.
It's not a replacement for an NLE for any editor.

wait kdenlive uses mlt? fucking hell I had hopes for it

This would be useful if ffmpeg wasn't better than everything else at cutting keyframes out of files at specific time intervals then muxing them into a single output file with a single line. But I have ffmpeg so this is useless to me.

That's easy when nobody wants to watch your videos

You will watch the video in vectors

hey thats fine if you wanna shake your sepa filters on the internet for fake money but I just want to cut out my ums and dead air while recording visual SE logs.

How shit is this compared to Vegas from a scale of gimp to actual software?

Attached: 1507918030027.jpg (1280x720, 365K)

vegas is still numer 1 for casual editing, ytpmvs and such

I like node approach for compositing, blender does it too. Editing in layers is better imo.
why do you all hate gimp that much? It's my favorite image manipulator. I use it with krita to get some nice effects to some paintings and to play with fractal art. Also, filters>render>gfig

>just wish they'd focus a bit more on it.
The promised they would give it some love at the last blender conference during the dev Q&A.

>everyone is Jow Forums except me

It may be free as in price, but it isn't free as in freedom. Do not use video editors that don't respect your freedom.

What language is it programmed in?

Never got that much into video editing on my Linux machine. What would you guys considers something that can kinda replace Vegas/Premiere for editing and After Effects for effects?
I've already used Kdenlive for some time, but it's kinda shit.
Also used Natron for some time, but I couldn't find any good tutorial of how to use it, so I just sticked to Fusion which was pretty good.
Also tried Lightworks, but it's Freemium trash and DaVinci Resolve that looked like it would be a pain in the ass to install.

Wonder if it's better than enlive already. That shit just keeps crashing on me

we already have 10 other free video editors

>Editing in layers is better imo.
Why? Nodes are much cleaner and "dynamic". Once you learn keybindings, it's faster too.
Layers get messy really, really fast.
>Also used Natron for some time, but I couldn't find any good tutorial of how to use it
Natron tries to be a 1:1 copy of Nuke, so use tutorials for Nuke.

Obligatory...

Attached: 15 competing Standards.png (500x283, 24K)

Click the colored bar on the Github page and you'll see that it's written in C++

the ultimate reddit post

yeah! competition bad

this

>olive.jpg
that's literally shotcut

brainlet

Whats the best video editor for a brainlet? I paid a month for adobe premiere to edit some dashcam footage together, and while i got some basic stuff to work i was having trouble with filters and things. I can use photoshop just fine but somehow premiere didnt “click” for me, but im not sure what else to try