Unity vs Unreal

Unity vs Unreal

discuss

Attached: Unity-3d-vs-Unreal-engine.jpg (1280x720, 95K)

>playing games
>making games
>constantly thinking about games
when will you grow up?

your own

Back to /v/eddit

prrrrrt

There's a fun new engine called Noose. Try it!

...

yikes and cringe

for some reason if devs try and make multiplayer games in any of these engines it's a stutterfest CPU bottlenecking shit. Yet singleplayer games run just fine.

Only well implemented unreal engine MP game that i played, although briefly, is fortnite, but that's just inhouse cheating. PUBG was and still is a piece of shit.

For unity same shit, SP games no problem, but then Tarkov is apparently coded in unity because the devs are "experts" at it(read they dont know anything else) and it's at times even worse than PUBG with it's memory leaks.

They're both overrated trash. Ren'Py is where the money at right now

source engune forever. even higly modified versions like Apex's still manages to be highly configurable and efficient.

>visaul novels
neck yourself

Shut it neckbeard

Professional software developers are more skilled at writing code than amateurs, more at eleven!

when you will leave this place forever

Kek you mean patreon money from closet virgins?

it's not free

Exactly. My vote goes to godot.

Thoughts on this FREE game engine

Attached: godot.png (378x133, 4K)

do you want to pay a licensing fee or do you want your game not to work? I'm not sure the others are completely free either.

It's awesome.

The scene system is nice and they are one of the most rapidly growing projects on github.

how to get source engine? what about the docomentation?

dilate

sook my dick american fuckhead

>Comprehensive list of games made with Godot:
>Some shit VN
>
>
>end

Hell Let Loose works fine and it's made on UE4

>you get paid to make video games, what a loser. you should be slaving away making software you don't care about in an industry you don't give a shit about

based

yes its pretty good

what a shitty fucking thread god I hope this board dies

Unity is for people who can't code - Thus it's used for shit games.

Unreal really is going in that direction too.

For serious projects, cryengine or frostbite. Or whatever CDprojectRed uses.

>hurr Durr, why no games on dis new game engine?
>Durr hurr, me need proof it works!
Why don't you make some, dumb fuck

>new
>released 5 years ago

frostbite and redengine are inhouse, they arent for sale tho

numo

>frostbite

Enjoy your input lag

>cryengine

Enjoy your input lag

>Unity

enjoy your input lag

>Creating Unreal Blueprints is programming
Ok

>you get paid peanuts to make video games
wow, nice!

I actually get paid more than your average software developer

>computer

Enjoy your input lag

fpbp
have sex

just keep waiting
the games will be great

too subtle

this

then lets change that

>doubt.jpg

not big on gaymen but i heard that tarkov guys are completely rewriting netcode

Urho3D and pure C++. None of that other bullshit

Why not OpenGL and C? Even less bullshit to deal with

I want to make a game not lose hair

>Urho3D and pure C++
enjoy wasting 3 years just to create a simple shooter

>Unity
enjoy wasting 3 years trying to reach 30fps
or just build your own urhosharp

OpenGL's not that bad.... I mean sure, the documentation kind of sucks sometimes and there aren't tons of great tutorials that spell things out, and it takes a while to learn about everything that's going on under the hood, but once you get the basics, it's actually kind of fun, and you learn a ton about what the GPU is doing

unreal for 3d actions, unity for everything else

Source 1 has retarded limits made up by sorry loser, and ancient physics engine written by complete retards. Source 2 is nowhere to be seen.

>and it's at times even worse than PUBG
don't blame the engine, blame the appalling and incompetent fucking monkeys that program scripts for it.
> free engines bad
> commercial engines good
lmao. what a dribbling fucking spastic. neck yourself, tourist.
> your intellectually bankrupt brain
enjoy your input/output lag.
>enjoy wasting 3 years trying to reach 30fps
i made a bullet hell shooter running at a solid 60fps using unity. im not sure what you're doing wrong or if you're suffering from some severe birth defect? car accident? take your meds, schizo.

using boxes as assets doesn't make it a game faggot

>frostbite
>good

make games, not engines

> i really have no idea what im talking about!
shutting the fuck up instead of further embarrassing yourself would be wise. killing yourself would also be wise. consider it, you low iq monkey.

You don't. You can only make mods of Valve titles. The source engine itself is closed under expensive enterprise licensing that Valve doesn't have to grant you.

its not even that. its not like there are completed textbooks on how to *properly* program a current-gen networked game. you have to experiment and figure it out on your own.

Fuck free, it's not even available unless you're big enough to bully Valve into selling you a license.

unreal is at least in part open-source
Also the engine is way more powerful and can be used for a lot of visual things besodes ga,es

unity is better

The best thing about Unity is that it allows you to use C#, which is a really good language if you don't mindlessly hate Microsoft.

c++ is better

And assembly is better than that

t. never programmed in C# beyond hello world
I've literally never met anyone who programmed in C# long enough to be able to e.g. use LINQ decently who didn't fall in love with it.

yikes
C# is for brainlets

t. professional fizzbuzzer

Not per hour you don't.

>I've literally never met anyone who programmed in C# long enough to be able to e.g. use LINQ decently who didn't fall in love with it.
That's exactly what happened to me wtf.

Unreal for 3D projects
Unity for shitty mobile games and 2d platformers
/thread

wrong
Unity for everything that isn't AA or AAA.

yeah that's what I said
unity is for amateurs and simple games
more complex stuff like 3D rpgs should be made on Unreal

lolno. If it's too complex for Unity then you are an AAA slave and have to use a slave team-made engine.

There are just as many indie games that are 3D as 2D you know.

yeah sure but they are mostly very simple

id tech

90% of Steam games nowadays are in Unity and the rest isn't even Unreal it's usually something like GameMaker.

Unreal Engine 2 was the best engine for killing without feeling bad..

90% of steam games are shitty asset flippers made with unity

Every week the top sellers are mostly Unity games unless there is a publisher sale.

Cry Engine 3 was good also..I wasn't feeling to good on the Witcher 3's Red Engine..

Probably Godot. Unreal is mostly fine although still profit-oriented which is not okay since I'm a disgusting communist piece of trash.
I don't think it's fair to dismiss the idea of video games altogether just because of what's popular today. It probably just needs a cultural renewal closer to the values of indie projects. There are many ways to theorize games and they're a study of psychology in and of themselves. We can't even begin to imagine the possibilities.

What's the best engine for RTS games?

Godot is amateurish. Devs cleary has no resources and experience how to write a game engine.

best porn is also amateurish

give birth

c

that kind of requires sex though

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Mary, mother of Jesus would disagree

Godot is the winner.

Both are great marketable skills.

>Unreal
>C++, Blueprints if babby
>Better Editor
>Better Stock Tools
>Steeper Learning Curve
>Open source so you're not entirely fucked if some anomaly happens.
>Free if you're poorfaggoted, Epic will take a % of your revenue.

>Unity
>C#, Which is babby mode compared to C++
>Has bigger community so more shit you can find for it.
>Has nice postprocessing stack for easy look good points
>Some parts feel 10 years old and neglected, Some parts feel new and nice to use.
>Unity won't do jack shit to help you if their middleware fucks up library functionality when translating to another runtime.
>Free if you're poorfaggoted, Unity wants $1500 per user for the license if you gross more than 100k in revenue.

They can both perform and look great and you can do the exact same kind of shit in both, with both having simillar levels of platform support.

Go for unreal unless you really want that C#.

>>Open source so you're not entirely fucked if some anomaly happens.
It's not open source. It's source available. You're not legally allowed to use it without their permission.

>You're not legally allowed to use it without their permission.
Correct. It's different, but the main feature here is that while you're not legally allowed ( unless negotiated ) to build from it but you can use it for reference to see why shit is breaking down and submit patches rather than be at Unity's mercy.

>Unity wants $1500 per user for the license if you gross more than 100k in revenue.
This is old, now they tie you to a $35/mo subscription per seat

$35 is the plus tier, which raisesyour revenue cap is $200k and afterwards you need to pony up for pro licenses which are $125/mo or $1500/yr.

bump

what are u bumping? the gaming community is 99% of clueless RBG fortnite zoomer streamer watching retards that dont care about the engine, graphics or anything but temporary hype that is artificial from paid marketing shills to twitch streamers that stream the game for a week, then it dies off. the gaming community that actually has understanding of things like input lag, 0.1% FPS, netcode, actual hardware capability with multi-core/thread usage etc is in 0.00000001% and its not worth it for devs to optimize anything, its just a cashgrab. pick whichever will make u ship it faster with less negative reviews so u can move on faster to making DLC or new cashgrab game.