/BRiD GmbH/ immer noch /deutsch/es Reich

Stoll - Edition

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twitter.com/AnonBabble

WER HAT WARSTEINER BESTELLT

Erster für kein Bluetooth.

amine

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>hausi nimmt seinen dschobb wieder sehr genau
traurige person, dieser hausi

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Was fängt jetzt an?
>RAC stunden
>Country stunden
>Glam sunden

Du darfst das nicht sagen

Fick di, darum schreib is jo a!

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Buhmer machen alles kaputt
>The developers built a rich game world and are letting players do what they wish with it. For example, SotA relies heavily on a player-driven economy. The game has a deep crafting system and the best items in the game are all player crafted. Players can own and operate entire towns in addition to plots of land for housing.

>One of the potential problems with the game is that its economy and gameplay are heavily influenced by intrusive real-money transactions. Property costs and daily tax rates are exorbitant which drives people who want to own land and houses to grind unmercifully, join guilds dedicated to land ownership, or spend real money in the cash store. In addition, the servers weren't wiped when the game officially released which means new players are entering a world where much, if not all, of the prime real estate is already taken.

>Some players that own land and housing have partially solved this problem by renting or in some cases offering free housing to new players. SotA encourages this player-driven solution with several in-game features that let homeless players know where they can find houses to rent or live in for free. There's a sense that players finding solutions for problems in an imperfect world that wasn't designed for easy-mode play is just what the developers were hoping would happen.