So since its halloween and its time to get spooky, lets have an appropriate thread. Whats the best weapon to slay each monster? I can only think of a couple kinds of monsters so go ahead and add your own monsters to the list.
>skellies
supposedly theyre gonna be held together by some sort of necromancy magic so something to crush the bones completely, perhaps a sledgehammer or something?
>vampires
12 gauge silver slugs
>ghosts
holy water super soaker
>skinwalkers
PTRD41, maybe even a PTRS if you can get your hands on one
>wendigos
I admit Ive got no idea how to kill a wendigo
>zombies
zombie killer bubba'd mosin nagant, complete with a green paintjob
>goblins
goblins attack in large numbers from what I heard so probably a PKM or something
>evil orks (there are good ones)
that brazilian homemade .50 BMG rifle
all I can think of for now
pic kinda related
So since its halloween and its time to get spooky, lets have an appropriate thread...
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me shoot skeleton with shotgun haha
Phosphene gas for gobbos innacave
Also fire weakens wendigo hide, once weakened you can kill them regularly.
Question: How would Jow Forums fight magic cultists? There are 7 of them in an urban row house. 2 story structure + basement. Top floor has 2 bedrooms and a bathroom, ground floor has a living room, kitchen and additional bathroom. Basement has 3 rooms but is otherwise an unknown. One of the cultists is a real necromancer, another knows basic fire magic, the rest are just mindslaves. The mindslave cultists are armed, but not well. 2 of them have civilian hunting shotguns, the rest are armed with bats, molotovs, and knives. The fire cultist is known to be on the top floor. The necromancer is believed to be in the basement. Your backup is a 4 man SWAT team kitted, 1 with an AR SBR, 2 with MP5's, and 1 with a semi-automatic Benelli.
bumping interesting thread
My dick will take care of any monstergirls
>skellies
10mm glock
>vampires
10mm glock with xtreme penetrator (cross-shaped bullets)
>ghosts
10mm glock with homemade 3d printed lower
>skinwalkers
10mm glock
>wendigos
10mm glock
>zombies
10mm glock
>goblins
10mm glock with extended magazine
>orks
10mm glock with xtreme penetrators
so basically, you just carry a 10mm glock with xtreme penetrators and cover the whole spooky spectrum, with a spare mag of silver bullet handloads in case you run into werewolves
Based.
>be bone boy
>leave graveyard to go fishing
>meet up with Wile E Coyote along the way
>get to pond, a ram beat us here but whatever
>about 20 minutes later, hear something running through the woods
>as it gets closer, I hear heavy breathing and metal clanking
>See fat fleshy appear from bushes, wearing a weird clothing pattern, a helmet, goggles, and green face paint
>shines bright light on me
>mfw he points a rifle at me and screeches "Its spoopy day!"
>Goblins
All you need is an M14 for all of them, some with silver tips, some blacktip, others blessed in holy water. That's it, OP. For the skellie, use a double barrel shotgun.
HESH to the ground floor walls until building is no longer standing.
THe only halloween weapon you'll ever need
Sledgehammer is good for 1 or 2. Once the horde of skeles show up, you're gonna drain yourself swinging away.
>Skellies through to and including wendigos
Simple all purpose shotgun load. Blessed silver buckshot in your preferred size with powdered garlic, white ash wood, and sage for shot buffer. Should work well on any of the damned . Something around 00-1# buck would likely make a best all purpose load but 000/0000 might be a better choice for shapeshifters while something like #4 might work better for skellies or ghost given the better spread/shot density and lack of need for deep penetration. Also as an fyi, shot may lose effectiveness at longer distances against those unaffected by silver but affected by shot buffer ingredients.
>zombies
.22lr semi auto rifle or PCC assuming they're headshot only. Best ammo availability and weight to ammo ratio of common firearms while also having the fringe benefit of not being atrociously bad without ear pro.
>gobbos
Fire, water, gas. Subguns and handguns if you actually have to fight them in close quarters. GPMGs would be a good choice for ambush use or just squad level firepower for counter ambush/human wave attacks.
>evi orks
battle rifles, GPMGs, HMGs, shotguns loaded with slugs.
Guns are of little use against a wendigo as you would come upon it. You need to soften their skin with fire, burn their natural armor off like pork rinds. Then I'd recommend 12 gauge buck and ball until the fucking thing is gone like the snows of yesteryear.
everybody wears fire retardant gel and carries a rebreather, I don't give a fuck about the weight, there's very ugly stuff that can be done with even 'basic' fire magic
one in every five bullets is silver, everybody gets their ammo blessed with holy water, everybody wears crosses, everybody carries halon 1211
five people for this thing is not enough, but whatever
two groups of two enter through the roof using demo charges, one for each bedroom
work their way down, making liberal use of flashbangs and holy water
if the pyro chooses to retreat, flood the basement with CF4, I'm not taking any chances
the necro can go suck a dick for all I care
wormwood rounds for the shotgun maybe
bump
Pretty sure Wendigos are unkillable.
The evil spirit that controls them is unkillable but their physical body can be destroyed.
I thought that they weren't corporeal at all. I thought that the spirit was what did the killing anyway.
Arrive under cover of night, 0300-or-so. Set SBR dude up in good cover 30-50 yards away with MP5-guy. MP5-gal and Benelli-bro stack up and knock. SBR-dude is team 1 lead, Benelli-bro is team 2 lead. Team 1 has direct sight into the building once the door is open. Team 2 is stacked on either side of the door. Once door is open, flash in. Clear positions 1 through 5, bring team 1 up to the door while checking windows for firemancer/molotov traps. Clear first room. Team 2 stays in the living room and covers stairs to second floor. Team 1 clears the rest of the first floor, locates the basement entrance, then moves to the second. Team 1 then breaks off to cover basement entrance. Once team 2 has cleared the second floor, reconvene and limited breach down into the depths of the necromancer's presumed lair. Take nothing for granted. Flashbangs first, then tear gas. Gas masks on, IR lasers on, NVGs on. Lights out, MP5-guy covers the exit from the top, SBR-Dude covers the exit from the bottom. Team 1 sweeps the downstairs. Find that sucker, say a hail mary, press a crucifix that has been blessed with holy water and a Cardinal's prayer to the necromancer's chest. Double tap the dead, cuff the living, and slap duct tape over their mouths. No more incantations for you.
>giving me a squad
Fuck. That. Gay. Shit
necos are dangerous
Late, but this thread needs a theme.
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have 2 swat guys keep watch on the house in case someone goes outside to piss or something. meanwhile assist 2 other guys in acquiring many feet of 6" flexible dryer vent, many feet of flextape, and two diesel pickup trucks. we get back, tape the dryer hose to the exaust, then throw one through a basement window and through a 2 story window. then we burn some coal. anybody attempting to open a window is shot. anyone attempting to escape is shot. anyone who doesn't do either of the above falls asleep for awhile.
These are fun...
Add a Mosin Nagant bayonet and you have a halberd.
Skeletons don't exist, OP.
Alright Jow Forums how would you deal with the zombies from Return of the Living Dead?
>inb4 bomb the shit out of them
Would that just make it worse like in the movie?
You are of thinking too small comrade. Replacing handle with glorious rifle of Sergei Mosin is good start.
>skellies
Something blunt, if they’ve been in the ground for awhile then barring magical mumbo jumbo bullshit they’ll be pretty brittle.
>vampires
Whatever meal I make that I add garlic to, because I fucking love garlic.
>ghosts
Telling them to fuck off or just deal with the goosebumps and chills they may give you.
>skinwalkers
Not too familiar with them.
>wendigos
Same as skinwalkers, but I’m going with shotgun with either 00 or 000 buck, or a slug if you want to go that way.
>zombies
Either something flammable to decay them even more or anything that can fuck up the brain, be it a bullet, melee, arrow, etc.
>goblin
Chainsaw, machete, or shotgun.
>orcs that want you for dinner
Shotgun or a beefy rifle, say .30-06 or .308 Winchester
This is all assuming of course that there isn’t retard magic or whatever coming into play.
user, did anyone ever tell you napalm also sticks to zombies?
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who wants me to post some spooky stories
keep me up user
pick a number from 1 - 18
13
here you go
7
hold out your bag
>there are good orcs
The power of Christ
>there's very ugly stuff that can be done with even 'basic' fire magic
It's not real you autist
To kill spooky skelly mans you need Spooky boolets