Maybe I'm confused

Red Dead redemption 2 has the schofield revolver with a slower reload than a SAA. It's even described in the description as a slow loading revolver. I always considered it to be a much faster reload than a SAA even though I own neither. For a game that goes into the detail of modeling accurate horseballs, you'd think this would not be overlooked.

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It's still a video game.

Did speed loaders exist back then? It kind of makes sense if they didn't, but Idk if they did.

I don't know if they did but you could load two in at a time pretty easily and the spent cartridges are thrown out by the mechanism. That's way faster than an SAA.

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>For a game that goes into the detail of modeling accurate horseballs, you'd think this would not be overlooked.
This is the same game that overlooked what guns cost back then because doing so would mean microtransactions would need to give you less in game dollars than the real world dollars that you paid.

Not really, since the Schofield ejects all your cases at once while you have to eject each case individually on the Colt SAA.

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I don't know when speedloaders were invented. But if we assume no speedloaders the Schofield is much faster to reload: hit the latch and break it open. It unloads all its empties in one motion. With the SAA you have to open the gate, then manually rotate the cylinder and eject each piece of brass one-by-one. The Schofield is faster to load as well. You have full access to the cylinder without having to rotate it in between rounds. You can also load two at a time whereas the gate on the SAA forces you to do them one at a time.

Maybe the game designers did this for other purposes like game balance, rather than realism?

I'm just really sad they didn't include any cap and ball revolvers.

Maybe they automatically adjusted for inflation in the game

Too boring for all teh ebin impatient gamers

Me too. It should have been your first revolver before you could afford a SAA. Like, the intro in the mountains they could have had a thing where you lost your revolver and had to use an old cap and ball you find in the mining town. Then when you get to the next town you could buy a new revolver if you want.

I just assumed there was some slick gunslinger way of ejecting and loading rounds quicker than you could stuff them individually in the schofield([eject+load]x6 as oposed to [eject]x1+[load]x6). I obviously have no experience with old revolvers.

I'm pretty sure you can remove the cylinder and put a new, loaded one in. But I don't know how prevalent a practice that was or if you have to modify the gun to do it effectively in a firefight.

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My beef is with how 45.long colt is less powerful than 44. Schofield.

No, there really isn't. The SAA is painfully slow to reload, to the point that doing so in combat is not really feasible (hence the popularity with gunslingers of just carrying a loaded backup to swap to).
The practice was not common at all because spare cylinders are bulky as fuck and took up too much weight and space to be worthwhile. This wasn't even done with the Remington 1858 in the context of the period for similar reasons despite being the gun that would most benefit from this. That said, cylinder swapping is not particularly hard to do with an SAA but again, it's dumb.

On a normal SAA you have to remove a screw using a screwdriver, then pull out the axis pin, then swap cylinders, put the pin back in, and re-install the screw. That's not practical to do in a firefight, and it takes longer than normal loading. Perhaps it can be done faster with a special modded gun but I have never heard of such a thing existing, and I've read an awful lot of books about SAAs. You'd think that if that was a known thing then someone like Keith, McGivern, Bill Jordan, etc, would have mentioned it.

Probably for game design reasons. There's often a desire to add variety or make some guns better than others even if that means giving up realism.

iirc gen 1 SAAs didn't have the axis pin retention screw and the axis pin sliding out was a common problem.

Balance. If half the guns are faster and more accurate and hold more bullets nobody would use the others. A lesson hard learned in the industry from MW2s tube+1ma/quickscoping/ump saturation.

This guy does it pretty fast without a screwdriver.
youtube.com/watch?v=7SODMSbV7Fs

cmon dude nothing is fun about having to spend 2 minutes loading a pistol. if you want that kind of crap just play misery.

I don't think his pin is screwed in. He says it's modified with a hook to make it easier to pull.

tbf it's not like anyone is forcing them to use it, they could always swap it out for one of the cartridge ones.

Given that the extractor star would extract and eject as you opened the action up, then giving you full access to the rear of the (now emptied) cylinder, letting you load cartridges at ease (with or without speedloader), then you just had to close it, yeah, the Schofield should be much faster.

Compare to the Single Action Army, where you need to put the gun on half-cock, open the loading gate, line up each individual chamber and poke out casings with a spring-loaded ejector rod, as well as insert new cartridges like this, lining the cylinder up.
The advantage the Single Action Army had was a stronger frame, as well as the longer cylinder letting it chamber and fire the shorter .45 Schofield cartridge, as well as its own .45 Colt cartridge (while the Schofield would not be able to use the other cartridge).

The Schofield would still be faster without a speedloader.
For the Colt, I can't even imagine how a speedloader would work with a gun like that.

>Maybe the game designers did this for other purposes like game balance, rather than realism?
That's usually the reason things like these are done.

Same. I had really hoped to find some playing RDR back then, but there were none.
It was still a pretty nice game.

You could make it as the very starting gun, or a fallback weapon, where you have one loaded cylinder in the gun, and then one loaded cylinder which could be switched for, in kind of an extended loading animation.
Maybe you'll get a cartridge conversion done to it as an early mission reward, letting it use something like .36 caliber rimfire cartridges.

Balance-wise you could make it a Colt Walker or something like it. Slow as hell but extraordinarily rewarding on hits.

>For the Colt, I can't even imagine how a speedloader would work with a gun like that.
Neither can I, it was in reference to the schofield. My line of thinking was that a lack of a speed loader would make the load times more comparable. As I stated before I have zero experience with these guns.

Uh, maybe, but it would be super impractical.

You could reload an SAA in combat, assuming you had cover.
Not fast though, but it's better than a Nagant.

IF there was one cowboy gun a man should own which one would Jow Forums recommend?

Probably a single action army or some lever gun. Schofield remakes are usually expensive.

There's an idea.
A Dragoon seems like it would give you the same thing but far easier to get, and better metallurgy.

They're worth trying, if you can. They're not like typical modern guns.

A Single-Action revolver (either a replica Peacemaker, or something that's styled mostly like it, like a Ruger Vaquero, or arguably a Blackhawk).
Or a lever-action rifle.

Consider also if you really feel the need for .45 Colt, because many of these replicas are available in .357 Magnum, which is much cheaper.

45 Colt is easy to get I see it everywhere

Reminder that the studio making the game is nofuns.

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the reload animations for the lever actions were realistic as far as I could tell, the Henry 1860
loads down the front of the tube like IRL

I didn't say you couldn't reload an SAA in combat, I just said there wasn't any neat trick to make doing so in the middle of a firefight practical.

The spencer repeater has correct cycling animations, with the lever being run and the hammer being cocked individually

The biggest problem with all of it in my eyes is they speed up the reload on all the guns to like 2 seconds max.

Are you sure the SAA is faster? I haven't noticed a difference. I honestly thought that the Schofield reloaded slightly faster. If only by a second.

Yeah I "wat"-ed at that as well, I'm not sure how we could get them to change it

Yeah but 357 is cheaper and just as common as 45. I've haven't seen as much 45 long as much as acp in my stores but thats just me

Yeah but consider paying for it.

>I'm not sure how we could get them to change it
Why don't you just let it go and live your life as an adult that realises that this game is for pure entertainment purposes?

>if you really feel the need for .45 Colt

EVERYONE NEEDS .45 COLT YOU FUCKING COMMUNIST

.44 Magnum is better for the same weight and volume.

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Yea they did, I don't have a pic of them but it was this was paper that it was stuck to with something that wouldn't get in the way of the primer or fuck up the gun and they'd fit the rounds into the chambers and just rip it off like a sticky note pad

If you reload .45 colt can reach .44 mag levels and even exceed it, that's how we got .454 casull

Sounds cool

No goddamn point in doing that when you can go straight to .454 and hotrod that instead.

but the schofield should be weaker and faster to reload while the colt is stronger but slower. they literally made it backwards.

if you want to larp as a cowboy do it properly. pretend you're dirty harry if you want to shoot magnums.

>he can't appreciate a 21st century Big Iron
I pity you.

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Single action is actually a much stronger action, making it great for stupidly big revolvers.

This man gets it.
That's why the .500 S&W Magnum cartridge should have been used in a single-action revolver to begin with. Particularly given that Smith & Wesson's X Frame is kind of underengineered.

Like, if you want a revolver, and you want it to be just an absolute little artillery piece, I mean like just a beast, a single-action design is a very suitable angle to approach it from.
I mean, most people aren't gonna be able to (safely) run a caliber like .480 Ruger or .500 Linnebaugh in a fast double-action, so might as well just focus on the single-action aspect.

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the bfr was not a cowboy gun and doesn't pretend to be.

Close enough to matter.

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>show up to civil war reenactment with this
>wtf bro you were supposed to bring a springfield musket
>"close enough to matter"

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>show up to civil war reenactment with this
Why oh why would I want to hang out with some real boomers?

we have a winner

Why in the blazing fuck would I take part in a fucking Civil War reenactment?
At most I'd do some casual Cowboy Action, probably with a pair of Vaqueros and a Winchester 94, just for practicality and expedience, maybe a pair of repro cap & ball guns if I wanted to blow lots of smoke.

That doesn't mean I don't love pseudo cowboy guns, boomer fuckstains be damned. Out of my fucking way, son, it's time for handcannons.

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Your terminal autism aside, I think playing around with one of those would be quite fun.

My solution is to run Express Ammo in the guns to give the Colt increased damage on par with some of repeater rifles with increased reload speed over the schofield.

the point is that revolvers are fucking memes and if you're going to spend the money on a replica of a 140 year old gun so you can pretend you're john wesley hardin not using the right ammo is half assing it.

Where are you getting this fucking idea?

the idea that authenticity matters?

Or maybe revolvers are just fun to shoot?
Not everything has to be either an autistically detailed historical recreation or a super utilitarian duty gun.

I bet you would buy an ak in 5.56

Not always.

You wouldn't? The classic Galil is a damn fine rifle.

>Muh game balance
>micro transactions
>colts
>hillary holes

poland defense minister disgust.jpg of the eternal merchant.

can someone translate this from retardese into english

>go to gunsmith to blue my colt like god intended
>is literally blue

So easy to spot kikes

I would. Does anybody still make one?

take your pills, schizo

Not to mention I've seen the recoil almost make people shoot themselves in the forehead with .500s

>cant cch the hammers and triggers and such
>the same retarded guns from the first one are still here
>can't build a death express machinegun wagon
>traffic density still too fucking high outside of settlements
>random events every two fucking yards

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>popularity with gunslingers of just carrying a loaded backup
>spare cylinders are bulky as fuck and took up too much weight and space to be worthwhile

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Glad I wasn't the only one who noticed user.
>when you project your own babyback-bitch softness onto men who lived and worked in the fucking 1800s
The laffs from this place never stop. Cylinders were probably expensive and definitely slow, weight was not an issue to these people.

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When it’s clean. They are tighter than a nuns cooter when all gummed up with black powder residue like after a long fire fight. A SAA all gummed up can at least be taken apart to get to the cylinder if you have a stuck cartridge. The Schofield will rip the rim or break the extractor if you try and force it open with a stuck cart.

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Colt SAA speedloader

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Of course dude. Arsenal slr106s are as easy to find as 107s

video games have the balance everything so the game doesnt feel redundant
>revovlers are always magnums with a slow rate of fire
>pistols are weak but have more bullets
>shotguns can blow people in half but are useless after 5 yards
ect ect

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>a game that goes into the detail of modeling accurate horseballs

How are the dicks?

Wait, was this at NRA museum in Springfield?

Yep.

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Daily reminder that the most prevalent cartridge in the wild west was the .44-40 Winchester Centerfire and not the .45 Colt. I still like that there .45 though hoo yeah boy I do.

They never come out of the sheath but the sheath is definitely there.
No horse pussy though.

Video games do retarded shit like give rifles renowned for their accuracy poor accuracy because they were set up to do too much damage.

Video games are still video games, not virtual reenactments.

Basically they (should) need balance. If they can't find balance just in the numbers they make up some in-universe fact that changes the balance by nature

Really depends on what game you're actually making.

>not virtual reenactments
War of Rights is pretty much a virtual reenactment based on the amazing voice chat I've heard

>not playing the superior hold fast nations at war. Not charging into battle behind a flag bearer having a seizure who is blaring kpop through his mix.
It's like you don't even want that authentic feel.

Schofield reloads considerably faster than a Colt 1873. The original design of the cylinder arbor made the Schofield very resistant to blackpowder fouling - the modern reproductions sacrificed this detail to lengthen the cylinder to allow them to be chambered in .45 Colt as it is a considerably more popular cartridge today.

The earliest revolver speed loader I'm aware of was patented in 1889 and it was for the Colt Model 1889 revolver which had a swing-out cylinder.

Despite the file name, that is not actually a Schofield. It is a Smith & Wesson Model 3, but you'll note the barrel latch is on the top strap. The Schofield latch is on the frame.

You have to half-cock the Schofield to open the action as well.

Here's my Cavalry SAA and Schofield.

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It's good to see you. Got any more nice cowboy guns?

A few more. The 1858 here is a cartridge conversion, chambered in .45 Colt. Thankfully they didn't replicate the .44 Remington the originals were chambered in as those cartridges are rare even in the collector marker. Similar to .44 Colt but not interchangeable.

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>Thankfully they didn't replicate the .44 Remington the originals were chambered in as those cartridges are rare even in the collector marker
That makes me think of a thing. Say I wanted to shoot a gun in .36 Rimfire, are there any kind of remotely practical solutions for me to try to make my own ammunition like that, or would my only chance in hell be to convert it to centerfire and try to modify some existing centerfire case to work for me handloading centerfire approximates?

Strange question, I know. I'm not too keen on modifying some old antique like that (though if I found one which was modified back when it was new, I might try to use it as is).

Wait, fuck, I'm pretty sure I mean .32 Rimfire
Was there ever a .36 caliber rimfire cartridge?

>1. You're on Jow Forums
>2. "I'm an adult but I'll just accept a top-break revolver is somehow slower to reload than ejecting a casing, shoving a new cartridge in, then manually turning the cylinder to repeat the process!"
>In a game that strives for realistic details
There are times where you can go "lol whatever game logic I guess" but this isn't one of them. Honestly I think they just switched stats for the SAA and Schofield.
>inb4 lol calm your autism

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Haven't heard of any .36 rimfires. .36 caliber cap and ball revolvers were converted to .38 rimfire. There were .36 caliber centerfire cartridges, though. The .360 Revolver and .360 No.5 were British revolver cartridges - the latter was also used in Rook rifles.

Here's the .44 Remington cartridge I was referring to. On the left is the combination cartridge Frankford Arsenal produced to be used in both converted Remington-Beals and Colt 1860 Army revolvers. The Remingtons were also converted to .46 rimfire.

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As for shooting old rimfire revolvers - there are modified cases that place a .22 caliber blank off-center to allow it to be struck by the rimfire hammer. Haven't tried them myself but I've considered it for the old rimfire revolver I have.

Here's my Smith & Wesson Model 1-1/2 in .32 rimfire with an original box of .32 Short.

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