It is an accepted fact that many who are into video games on a more-than-casual level, or anime, sci-fi, manga, tabletop or card gaming have issues conforming to reasonable standards regarding behavior, social customs, little or no desire to take care of themselves (dieting, exercising, grooming, etc) and personal hygiene. This in turn leads to the development of frustrations or complexes which sometimes manifests itself into violent behaviors like mass shootings.
The question is why does it seem to lead to that?
Here's my theory:
1. Hobbies such as gaming, anime, comics, sci-fi, tabletop gaming, etc and so forth naturally attract those in search of an escape from reality.
2. Those who are generally in need of an escape from reality are young adolescents with self-esteem issues or behavioral issues stemming from environmental difficulties (divorces, traumatic events) and/or physical conditions that may be outside of their control (physical weakness, deformations, obesity, generally unattractive, etc.) People generally make the decision to become enthusiasts of these things at around the ages of 10-15 years, which happens to be the age range that most people learn how to socially connect with others.
3. Those who develop an enthusiasm for such things will immediately have difficulty developing social connections with others often due to the complexity and others' inability
or unwillingness to understand their interests. This might even manifest itself in a difficulty to even connect with their own parents or family.
3. Even if they manage to connect with others with similar interests, these individuals do not gain valuable social skills or experience due to the others' very same inability to connect with others that don't share their interests. This will eventually lead to a misled sense of social development, wherein the individual will have a warped and incorrect view on what is socially inappropriate and bad habits will be reinforced.
cont.