When card games get too real
When card games get too real
what the fuck even is the point of that card
it might be fun if you're playing against a little kid - giving him a chance to think strategically and learn how to think a few moves ahead
alternatively, if you were up against an experienced player and you had an amazing deck, choosing 5 OP cards that would all individually ruin his day; you're allowing him to chose his own doom and lulz would be had
i think most of the time it would just handicap you though...
Your opponent knowing your hand isn't a big deal since decks are meta and everyone knows what archetype to expect. Additionally, putting cards in your graveyard is a good idea since plenty of decks have floating effects in the graveyard which combo with other cards in your hand or extra deck- to put it simply these days the graveyard is your second hand/deck. That's just the way Konami has made the game. When it came out this card sucks and even now it's not great but it has niche uses because monsters are the best cards in the game followed by spells and traps. The problem is that spell cards are relevant enough that you don't want them in the graveyard, and even then some decks only have some graveyard use and still require cards in your hand for the engine to work, even further limiting Painful Choice's viability. Checkout dzeff on YouTube for more info, he covers this stuff
If they knew about the card, wouldn't the opponent know to pick the worst card? Confused as to how this works.
obviously you pick 5 good cards
It's absurdly broken, it's banned because it's utterly overpowered.
It allows you to send 4 cards of your choosing without any downside and on top of that it replaces itself.
Foolish Burial, a version of this card that is worse in every aspect is currently limited to 1, because it is crazy powerful.
The reason these two cards are so good, is that yugioh does not have a resource system, so what happens is that your "resources" are all the cards that are in your hand, on your field or in your grave.
So, this means that what enables plays in yugioh is seeing more of your deck, accessing more cards in your deck. Also, nearly every single card has some graveyard effect, so there is no downside in getting things into your grave.
Back when Painful Choice was legal, people played powerful chaos monsters (cards that require 1 light and 1 dark monster to be banished from your graveyard to summon them) and what they would do when they drew painful choice and a chaos monster is reveal 3 lights and 2 darks, so they could always drop their Black Luster Soldier - Envoy of the Beginning or Chaos Sorcerer
gitgud scrub
>even now it's not great
It's an auto-include in nearly every single deck in the format. Note that it doesn't say "monsters", but "reveal 5 cards"
i.e. I'm playing Sky Strikers, I reveal Widow Anchor, 2 Engages and 2 Ash Blossoms, what are you gonna give me?
The Ash, an Engage or the Widow Anchor?
Thunder Dragons would adore this card too, they can justify including a BLS or two.
Gouki could play it.
This card alone could make Paleo into a relevant deck again (moreso than it is now).
There are many, many meta decks that would love to have Painful Choice back.
You pick 5 cards you want in your grave and wouldn't mind having in your hand.
Also, I just realized it says "discard" on there, this alone would push Danger! Darkworld FTK into top tier territory.
>It allows you to send 4 cards of your choosing without any downside and on top of that it replaces itself.
I thought it said that it was the opponent who chose which cards would go to the graveyard
He gets to pick out of the 5 you pick for him to choose from
the only way this effect wouldn't be broken is if it only tutored for one card
>gitgud scrub
y'know skrub is spelt with a k, right?
You are making a common mistake.
You are confusing the intended use of a card with what it actually does.
Painful Choice is intended to be used like this:
Reveal 5 powerful cards from your deck, your opponent picks their poison, you can no longer access the other 4.
Sounds like a pretty cool idea for a card, it's very fun, good for mind games and all that.
However Painful Choice really does this:
"send 4 cards of your choosing to the graveyard"
And this effect is stupidly good that nobody would ever bother trying to use the card as intended. And this is why Painful Choice is currently (and for all eternity) banned from tournament play.
This is something that happens quite a bit in yugioh, really.
My favorite example of "intended play" vs "what the card does" are Kaijus.
The idea of Kaijus is that you give your opponent one of these amazing monsters and you battle it out and you both use their special abilities.
In reality, Kaijus wouldn't be any different if the card text on all of them was only their first line:
>You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control
This means, no matter what card your opponent has on the field if you have a Kaiju in your hand, you can just replace it with a turtle. And Kaijus are incredibly easy to out, because they have no effects.
I don't get it...
What am I looking at the pic of the card?
Send shit to the graveyard. Duh.
Yugioh sounds complicated as hell. How do you people keep track of all that?
Did this card ever get any play?
It looks to me like the centurion or guard or whatever only gets to pick one person to save out of a crowd that includes women and children. Given the card's effect, the implication is that the people he doesn't select will all die.
i'm lying in my bed making noises like i'm about to poop
Isnt that card broken as fuck
It's honestly not that hard. It looks imposing at first, but the cards all say exactly what they do and stuff like XYZ and Synchro summoning is actually pretty intuitive.
>he doesn't play Trickstars
>he doesn't play Madolche
No, setting the whole 4 cards is too hard to be even viable
Yes. The cards needed to activate it are all different levels. You can special summon all 3 with Message in a Bottle. What's worse is that you can special summon them all from your graveyard with Soul Charge, too.
>Unironically plays 2-tier moeshit
>he doesn't love stalling people into a frothing rage with Chickolates
You just sorta adapt to the mind after playing for a while.
Generally you need to figure out how to abuse the cards you are given as much as possible.
Take the glorious Dragon Rulers for instance. A series of 8 cards, 4 baby versions and 4 big guys. The idea was to put the corresponding big guy and baby into fire, water, wind or earth decks respectively. A cute idea, to support many fire, water, wind and earth decks.
What really happened was:
People realized "wait, we can just put all of them into a deck and it will be really good" and then they did that and then the next 9 months the game was unplayable for anyone who didn't have them.
>the cards all say exactly what they do
No, I just showed two cards that explicitly do not do what they do, or are supposed to do.
Painful Choice is not a mill 4 card, Kaijus are not super-powered Book of Moon. But that is how they are (or would be) used.
No, it's utter shit.
Trickstars were t1-1.5 every format since their release until SoFu came out.
tier 2 is literally still playable at a competitive level idiot. Especially once Tier 0 shit gets hit.
Madolche, even with the new card are T4 at best.