>I saw a clip of the dragon ball super finale in 60 fps and I swear it gave me motion sickness compared to the regular.
It's weird artificial 60 fps made by interpolating frames or some shit.
Hand crafted 60 fps animation could be god tier, dunno
>I saw a clip of the dragon ball super finale in 60 fps and I swear it gave me motion sickness compared to the regular.
It's weird artificial 60 fps made by interpolating frames or some shit.
Hand crafted 60 fps animation could be god tier, dunno
The shutter angle must be 180° for the motion blur to look right. This means that, at 24 FPS, the shutter speed must be 1/48. At 60 FPS, the shutter speed must be 1/120. This means you need twice as much light to get the same image quality. Which means they’ll either need a better sensor or larger apertures, or stronger artificial lights. Basically a pain in the ass.
Also the other reasons listed by other users.
90% of people neither know nor care about the difference.
>having to render almost 3x frames
That's why.
The 48 FPS is not the reason those movies looked like ass.
Got an example here for ya OP
fpbp
60 is still not eenough. We need 240.
48fps-60fps movies look like shit
bloat