Open Source Videogames

Best game of all time released their source code, no game ever came close. Jagged Alliance 2

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Everything else aside I'm just glad someone else out there knows about Transcendence.

>my point is that you should never trust the client if you want to keep something secret
is there a brain in your head? If it's an offline game you don't have a choice. So you obfuscate things, even if you can't make them unbreakable. Everything about a game is an illusion. You have the illusion of motion even though thinks are being updated discretely at a frame rate. You have maps that give you the illusion of a big world even though if you cheat and fly into the sky those buildings off in the distance are empty. Those illusions are used to make it feel believable. Revealing the source code is revealing alot of the magic

I know the world we live in yes, but you can guide your community the way you want if you know what you're doing, always refuse CoCs and probably is a good idea to not have furry characters in your game
stable is not open source yet thou, and i'm skeptical it will ever be functional, i hope i will be proven wrong by peppy
if your game if offline and there is player competition/ranked games you probably don't need to keep stuff secret, make examples if you disagree
>muh illusions
are implying that if i learn physics i am gonna lose my will to live life(already lost but that is for another thead)?

The reasons are quite simple in my
>opinions:

-cannot effectively sell them. Even if you make it libre software and charge for the art only, people would just share it
-big multiplayers games with microtransactions are the shit now lad. You cannot operate a massive multiplayers game when your clients are running modified version because of compatibility reasons and fucking rampant cheating. They would also lose total comtrol over their games and game creators would rather suck off a herd of bulls than to admit they made a mistake. Make a shit patch? k buddy we fork your games and you can go fuck yourself with your new forced meta, broken maps and OP abilities.

Not true, check JA2, released in 1999. Still getting updates from modders 20 years later

>-cannot effectively sell them

make the base game free, and sell official highly produced DLC

Release the source code with last DLC, the issue is fixed. If it's always online thing, release after you drop support/take servers offline

the real world isn't an illusion, it's real. Physics are the rules of the real world, it's not maintaining any illusion. Video games are entirely illusions made to make you think they're real but they aren't
Nobody needs to keep stuff secret, many people don't, most games at least have assets packed into archives but they're unencrypted

>and there is player competition
i meant and there is not player competition
>cannot effectively sell them. Even if you make it libre software and charge for the art only, people would just share it
you could say the same about any game without DRM, i could just copy the files and share them
>You cannot operate a massive multiplayers game when your clients are running modified version
yes open source takes away control from the companies so if you engage in anti consumer behavior maybe it's not for you, about cheating same as what i said to the other user never trust the client