Browser games

Most web games were built using java or flash back in the day, although HTML5 would be fine for making an mmo.

This will be piss easy nowadays with webgl or even web assembly. There are examples out there already of pretty heavy 3D games, the only difference would be in the networking stack. I am curious to see if low latencies can be achieved via the browser. Although that would not really stop a game like wow because I remember playing with about 200+ ms back when it came out.

It's possible but why would you?

Look into canvas and opengl

have you heard of runescape?

Attached: A1A18643-9CD6-48E0-BFE6-92691F147EB8.png (820x729, 106K)

yes.

No.
RuneScape HD launched in 2007. It even had DirectX support.
The "catch" was it needed to the Java Applet to run.

Hello, I'm actually working on a multiplayer browser game myself, it's 100% possible. Thanks to new browser standards like wasm, WebSockets, and Web RTC. I don't see why it wouldn't be possible.

also, I noticed a lot of people saying browsers don't have good graphics. that's not true because browsers have access to openGL through webGL and canvas.

OP here. wow. The only reason I made this thread was because I was thinking of making a game in a broswer for the past week. Tell me more.

I'm using my own game engine written in c++ and it'll use the google filament renderer which has support for WebGL. For networking, I'm currently using WebSockets but WebRTC might be better since it uses UDP for networking but it's much more complex from what I heard.