You wake up in Vvardenfell
You wake up in Vvardenfell
Call me non-mer one more time
*achieves CHIM*
I always wondered why I liked Morrowind so much, then I found out I'm 1/16th Dunmer
Argonians are the niggers of Tamriel, they need to be properly disposed of before they get the chance to chimp out.
Bethesda killed TES
conquer it in the name of the nords
>Not even last night's storm could wake you
I only played Skyrim.
Look, I can understand brazilian babushkas serving monkey soup, I can wrap my head around having murder death toll equal to that of 2/3 of the planet, but this... is inexcusable.
Can I be a Telvanni or am I too dumb to survive?
You do wheels?
Games in order from best to worst, if they were all on an equal, modern playing field
>morrowind
>skyrim
>daggerfall
>oblivion
>online
>arena
I row
>skyrim better than oblivion
someone didn't do any of the quests...
Wheels
Telvannis are skooma addicts all
>mfw was at the hospital today and the intercom asked "Vivec to majors"
I was always playing Tibia or Run&scape...
I had a pretty bad computer for most of my life.
Get raped by cliff racers
oblivion only surpassed skyrim in side quests tho
Main story in Skyrim was schwa.
You must not! The Jewel holds my lifeforce!!
Skyrim's main story wasn't fantastic.
They split it in two as well, with the end result that neither aspect really affected the feeling of the world.
Compare the siege of Bruma to the battles at the end of the civil war, or the attack by Mehrunes Dagon on the Imperial City to the battle against that dragon thing.
The only part of Skyrim that really impressed me was the underground Dwarven/Falmer place you go to in order to make the elder scrolls work.
the siege of bruma was unimpressive as hell. only good thing about it was that there wasn't a safety net and that you could get a game over
>like 10 guards from every province against 100 daedra
>then you have to go through yet another oblivion portal
oblivion was a great game but it's not flawless nor a masterpiece. although it's MQ was better than skyrim's I'll give you that
>he thinks anyone gives a toot about the main quest when it comes to a bethesda game after morrowind
they actively try to ruin the experience by constantly interrupting gameplay with garbage like oblivion portals, dragons, brotherhood of steel, etc., so you should actively avoid doing main quests in bethesda titles
>oblivion was a great game but it's not flawless
Its flaws generally tend to be quirks with the "so bad it's good" factor. The voice acting being the most memorable part.
The music was much more atmospheric too, and the colours of the world, even though far too much of the world was copypasted forests, and it all looks ancient nowadays.
What do you mean interrupting gameplay?
I think he means repetitive dumb shit like towers in Ubisoft games
>Compare the siege of Bruma to the battles at the end of the civil war, or the attack by Mehrunes Dagon on the Imperial City to the battle against that dragon thing.
You make them sound way more impressive than what they actually were. I mean, the siege of bruma was just a bunch of guards standing while you kill daedra, and then you go through yet another portal, and the Mehrunes Dagon thing was just killing more daedras, and then at the end it's just 'stand in place while stuff happens'. I'll gladly take a generic Skyrim dungeon over any Oblivion portal.
morrowind? You mean The Elder Scrolls® V: Skyrim™'s expansion Dragonborn™? You DID buy Dragonborn™, didn't you user?
Yeah, it did get annoying having oblivion gates pop up everywhere, but at least it was part of the story and helped build up an oppressive atmosphere.
Random dragon attacks in Skyrim on the other hand probably wasn't the best way to implement dragon battles. It should probably have been a quest with a serious boss battle every time, less of a situation where a town goes into a panic for two minutes then walks around like nothing's happened while dragon bones pile up in the streets.
>You make them sound way more impressive than what they actually were.
It wasn't a huge spectacle in terms of what was going on in game terms, but the stakes were raised highly and it really felt like it was the culmination of what you'd been doing through the rest of the game.
Maybe it's just the difference between uniting the province to fight against an invasion from hell, and a purely mortal battle between sides who both have good points, but it just felt more weighty even if it was a mild scenario in modern terms. It was 2006 after all.
One distinct advantage that Oblivion will forever have over Skyrim is that it didn't elevate you to the innermost circle of society of your choosing as soon as you crossed its doorstep. This is what killed Skyrim for me - having to ration quests as if it was communism just to avoid becoming a grandmaster on my first day:
>Companions
>You are invited to the secretive circle of the werewolves just because you witnessed the transformation of your chaperon... on your initiation quest.
>Thieves guild
>You are put in charge of a high-profile robbery that no other guildmate wanted to risk their hide for, all as your first real mission
>Dark Brotherhood
>You are named listener by the Night Mother after killing two hapless sods - which, in itself, was more of a practice mission
>College of Winterhold
>You have made groundbreaking archeological discovery that will decide the fate of the whole world... on your fucking field trip - one that you have taken a part in as your inauguration as a freshman
>Main quest
>You discover your secret legacy as the prophetic Dragonborn after completing your very first fetch quest and killing a dragon shortly afterwards
hated this shit, glad to see someone else did too. Instant gratification.
>release a skyrim dlc that's meant to pander to morrowind players
>it feels nothing like solsthrim from morrowind and the only people that actually get "nostalgia" from it are the people who started with skyrim then tried Morrowind for half an hour, gave up because they couldn't even kill a muscrab, and then said "the game was great for its time but its pretty dated now lmao can't wait for Skywind"
>face-painting
>nord
>not some bretonspawn from the reach
>EYO THIS N'WAH FINNA BOUTTA GET WABBAJACKED ON
Skyrim felt extremely bland:
Skill system was too easy
Crafting was too easy
There were not enough slots for equipment, and not enough equipment itself (have catpeople stole all spears or what)
I don't remember any character besides Nelot, because they all were "generic viking n" or "generic vikingess m"
Battle system was the same as in Morrowind and that is just fucked up
Only music was somewhat good.
never played Morrowind CONFIRMED
> It was 2006 after all.
Yeah, I guess it's fair. It's just that having to repeat the Oblivion portal shit over and over really ruined the experience of the main quest for me.
But don't get me wrong, I still think that overall Oblivion is a better game than Skyrim by a whole mile, it's just that the main quest in Oblivion sucked so much.
k grandpa
Morrowind is the best game
>fighters guild
>go kill rats, get yelled at because you misinterpreted the orders, it's a big joke
>thieves guild
>go hang around some hobos
>mages guild
>do some odd jobs for weirdos
>dark brotherhood
>kill an old man in his sleep and get creeped on by a laughably evil-sounding guy
>main quest
>you're just some guy in the right place at the right time
>Knights of the Nine
>get mocked by a religious lunatic
I didn't really like Shivering Isles though desu.
>Battle system was the same as in Morrowind and that is just fucked up
What do you mean?
did they ever even mention the KOTN or what happened to them in skyrim
Nope.
Presumably they would have been suppressed for Talos worship, but IIRC their lore doesn't really have much to do with Talos, the order predates him.
In the base it was the same:
>click the enemy to death
All weapons felt almost the same, except for speed
Morr's system was ok for 200x, not very good in 2006, but in 2011 it looked dumb.
And also stealth archer thing.
So it seems, so it seems...
This was lame as hell in Skyrim, they just wanted to make everything accessable for normies. Ruined the playthrough desu cause even when you "specialise" in hand to hand combat and only know basic healing and destruction magic you're able to become grandmaster of the mages guild while you just keep smashing stuff with weapons
probably talking about how its still "mash left click to win"
at least in morrowind though your skills played a part in how quickly you win
in skyrim you just gotta max out smithing and then you can have any weapon do 100 damage easily even if you haven't leveled the corresponding skill a single level
>click the enemy to death
Oh, that, yeah.
It's kind of built into the genre, at least how Bethesda still does it. There wasn't really yet the widespread following of games with more complicated fighting systems when Skyrim came out 7 years ago.
But Morrowind really had it much worse than Oblivion or Skyrim. It was literally a dice roll, and if you didn't have stats good enough, you wouldn't even hit the enemy, and you could only level up the stats by hitting enemies, so it was doubly stupid.
IIRC skills do play a part in how effectively you do damage, you're just guaranteed to do damage every time you attack.
>mages guild
>do some odd jobs for weirdos
Words cannot describe how I loved to go through all these chores just to get my recommendation - especially with half of the guildhalls being ruled by second-rate incompetents who would try to use your upcoming university admission as their potential leverage.
For some reason, whenever I wanted to join the Mages guild, I'd always do it at the Cheydinhal. A bit of an in-game ritual of mine, I suppose.
They need to bring back skill requiements, in Morrowind they had it and it was super nice. I think you needed 90 in one skill and 70 in 2 others to get max rank. 90 in a magic skill took forever.
But dude, don't you know that the attention spam of their target audience is as short as their age? Don't you know that if you don't get them to kill a dragon in the first fucking hour of the game you might lose their interest? Don't you know that in fallout you need to give the player the servoarmor immediately and make them kill a deathclaw or they might see how lazy your fucking game is?
In this gen nobody has the time to give a game more than 5 hours like it was a silly RPG or something like that. Get with the times grampa!!
Skyrim would be more interesting if the system was like in Dark Messiah, if Bethesda wanted to make that stats had less impact on combat.
In Morr stats somewhat helped roleplay.
The only reason I like Oblivion best is because i was in the best years of my teen life, free of worries, responsibilities, anxiety and existential dread and I had no regrets or failures.
Your favorite game of the serious would also align with this point in your life.
this
I loved the Shivering Isles as a concept (most of it's quests were amazing) but it did feel a little short and the dungeons were an absolute slog to go through (tho that might be because I saved that DLC for last)
There are perks to doing them first. In skyrim you get the dragon shouts at a certain point and in oblivion doing the Kvatch quest at later levels becomes practically impossible since there are like 30 daedra there and all of them will be Xivilai/Spider Daedra etc. Can't remember what was that for Morrowind though.
Eh, the palette was my least favourite thing about Oblivion because of the forests as you mentioned. Although it felt nice in places like Bruma or Anvil.
Rape
Made even worse with the optional buildup before your admission to the Skyrim-bound mage school:
>There is a chance for you to meet an assdevastated simpleton with a magical staff who laments being rejected on the grounds of having no magical potential, since the staff basically can be operated by anyone
>Go to the Winterhold, only to be halted by the gate to the mage college, as the doorman wants you to offer a showcase of your abilities
>You don't have the spell I asked you to demonstrate? Fear not, I can sell the ones you need for that very task at a reasonable price!
Worst of all, this is basically the only moment in the whole college questline where you HAVE to learn and use magic.
actually,
>can pass without learning magic with a persuasion check or by shouting
>everyone in the world is a hopelessly depressed nihilist like me
Oh crap.
It already looked bad in my head and you just opened a whole new can of worms.
And to think I used to mock Harry Potter for either relying on non-magic skills or interventions from his friends instead of actually learning his trade.
to be fair, shouting is pretty impressive
This is bollocks.
Thing is, most games have that first impression that is diluted over time. You may have remembered it, but your knowledge of the game will prevent you from relieving it ever again.
It's almost useless though.
Lorewise it is superpower, but in game it's weaker than regular magic.
How is the name arguement relevant. There were a lot of generic dunmer NPCs in morrowind too
In morrowind some of them were interesting, but in skyrim all NPC's feel the same (probably due to voice acting)
>learn alchemy
>break the world and become a gazillionaire
Nothin' personell, other schools of magic
i immediately head to the "end of the world" tavern in dagon fel, grab a seat next to the window overlooking the bay, order some food and drink, wrap myself in a blanket and stare across the stormy sea
nothing more comfy than being comfy while standing at the edge of the world overlooking the unknown
Only as 'generic' as actual people with family names to them.
Meanwhile Skyrim relies chiefly on nicknames and other such titles.And even then most of the characters have nothing save for their first name.
YOU N'WAH
>Soultrap conjured beings, sell the soul gems
>Conjure Dremora's and Golden Saints, take their shit in the nick of time as you down them - sell effortless loot
You were saying? :^)
>he thinks he will be able to kill daedra when he gets to Vvardenfell
Have fun running away from common bandits.
>bandits
From kwamas, no less.
This is my favourite place in Morrowind too.
*makes a 100 point shock damage per second for 4 seconds in 100 feet on touch enchantment ring*
nice try kiddo
How do I kill someone through a screen? I want this Hungarian fucking dead.
*drinks all of his reflect/absorb/magic shield potions plus 20 health potions*
Looks like the hunter has become the hunted.
Dagoth Ur did nothing wrong
Speaking of ES magic, was there really any use for Illusion spells and related perk tree in Skyrim? It felt so neutered, what with everyone being able to sense your presence despite being under shroud of invisibility.
Depends if you like existing or not.
Undoing existitence and becoming part of the universe is Elven lies.
He died
>Undoing existitence
What?
Dagoth Ur merely wanted to conquer the world with mechanical God under his command. That, and also unleashing incurable POZ upon the unworthy.
>died
Prove it.
Pro-tip: you can't.
>make a potion of fortify personality 1 billion points
>buy a merchant's entire inventory for 1 gold
>sell it all back to him one item at a time for all the gold he has on hand
morrowind could be broken in the most hilarious ways
Pretty sure magical dildo and hammer did their job on the heart of Lorkhan
>Dagoth Ur merely wanted to conquer the world
Nah lad, that's just the surface level stuff. His ultimate goal was much deeper.
I played Morrowind, Oblivion, and Skyrim for the first time all in the same year (2013 I think?)
Since then I've put probably 250 hours in Oblivion, 500 in the others. All 3 are great, but Morrowind > Skyrim > Oblivion imo.
That doesn't sound too bad - not too far from actual Christian eschatology.
Which, however, might raise uneasy questions about the latter.
>tes online
When is Skyrim 2 coming out?
>I played Morrowind, Oblivion, and Skyrim for the first time all in the same year
Jesus, and you didn't get sick of them? I remember I replayed Oblivion in 2016 and by the time I entered Shivering Isles I was already tired of the game. I completed the entire content of the base game and the Knights DLC, but I couldn't bring myself to finish Shivering Isles.
The only one of these that makes even a modicum of sense is Dark Brotherhood, because if the Night Mother says you're Listener you get the job regardless of what anyone else thinks.
annex
You forgot bards.
I don't know what they are about, but there were bards.
>Seyda Neen existed in Vvardenfell for seven centuries in the very same shape and size as it was in the Morrowind timeline
WEW
That is not surprising.
teso is oriented on GECKS because being GECKKK is super cool today.
>Jarl of Solitude wants to ban a recurring festival out of butthurt
>You are enlisted in the school of Bards for the purpose of uncovering a more complete version of the saga behind aforementioned festival
>Source material is incomplete, so you end up making shit up on the fly
>Jarl loves it so much that from that point on said festival is celebrated more frequently than our politicians celebrate crashing presidential plane in the russian forest
But wait, this single mission isn't the only one in this society - you can also fetch lost instruments! Isn't that fun?