Visual Studio uses dozens of GigaBytes

kkrieger uses procedurally generated assets so it looks like shit, most people don't value file size over decent artwork

an elite got control

Attached: bill-gates_1899522i.jpg (620x432, 45K)

Meanwhile Visual Studio has a 3D model editor included in it, bet your 96KB 3D fps game doesn't have that.

>are devs even fucking trying anymore?
No and they haven't for decades.

intel exploit mitigations, you can turn them off via a kernel boot option

>are devs even fucking trying anymore?
No and it's not even gayme specific.

Intlel happened

Niggas need to go back to writing everything in C. You can get away with #defines for all your platform specific shit, and your compiler is more or less guaranteed to produce the same output over decades (if you choose gcc or clang)

Holy crap, and Bimbows 8.0 can still run it, I'm surprised a kkrunchy version that old isn't a problem (maybe on 10 it is).

Attached: ss.png (1024x768, 712K)

Have you ever even tried playing .kkrieger? It takes several minutes to boot since it has to generate everything on the fly, that's a horrible tradeoff.